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Are these good house rules?
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<blockquote data-quote="Falling Icicle" data-source="post: 4668403" data-attributes="member: 17077"><p>IMO these are terrible ideas.</p><p></p><p></p><p></p><p>I have mixed feelings about this one. It's not too different from the old rules for paladins and clerics. However, I was pretty glad to see these things go in 4e. Some people might prefer to have them back again, and that's fine. To each his own. Just keep in mind that you'll be strongly discouraging people from playing divine characters by doing so.</p><p></p><p></p><p></p><p>I don't like this idea. Alignment isn't supposed to be a straight jacket. It's supposed to be an overall measurement of the character's personality and morals. If a player isn't acting his alignment, simply have him change it to the alignment he's really acting. Be careful about doing this though, since nobody perfectly follows their alignment all the time. People often stray back and forth. In any case, it's better to work with your players and encourage them to play in character than to punish them. Try the carrot before you pull out the stick. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Have you been having trouble with a player screwing over the rest of the party or something? I'm just trying to understand why you think these measures are necessary.</p><p></p><p></p><p></p><p>This is a good idea, and is even recommended by the DM guide.</p><p></p><p></p><p></p><p>This is a horrible idea. Many items and such depend on milestones to work, and your players may become frustrated if you're not letting them use their ring powers or get action points every 2 encounters for whatever reason. It's always better to not act in a way that can be perceived as biased if you can help it.</p><p></p><p></p><p></p><p></p><p>Sounds far too complicated for my taste.</p><p></p><p></p><p></p><p>Don't those two contradict? Drow are in the MM. As far as only allowing PHB races, that is well within your rights as DM. Keep in mind though, playing weird monster races and abusing certain combinations is no longer possible the way it was in 3e. None of the MM PC races look overpowered to me in the slightest.</p><p></p><p></p><p></p><p>What's wrong with Dragon magazine?</p><p></p><p></p><p></p><p>LOL. Again, this brings me back to my earlier question, are you having trouble with a problem player?</p><p></p><p></p><p></p><p>I really don't like this idea either. </p><p></p><p></p><p></p><p>Fair enough.</p><p></p><p></p><p></p><p>And what happens if they take longer? Do they lose thier turn? What we do in my group when a player takes excessively long to do their turn is we say they hold action until they decide what to do. Obviously, newer players should be given alot more leeway in this regard.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4668403, member: 17077"] IMO these are terrible ideas. I have mixed feelings about this one. It's not too different from the old rules for paladins and clerics. However, I was pretty glad to see these things go in 4e. Some people might prefer to have them back again, and that's fine. To each his own. Just keep in mind that you'll be strongly discouraging people from playing divine characters by doing so. I don't like this idea. Alignment isn't supposed to be a straight jacket. It's supposed to be an overall measurement of the character's personality and morals. If a player isn't acting his alignment, simply have him change it to the alignment he's really acting. Be careful about doing this though, since nobody perfectly follows their alignment all the time. People often stray back and forth. In any case, it's better to work with your players and encourage them to play in character than to punish them. Try the carrot before you pull out the stick. ;) Have you been having trouble with a player screwing over the rest of the party or something? I'm just trying to understand why you think these measures are necessary. This is a good idea, and is even recommended by the DM guide. This is a horrible idea. Many items and such depend on milestones to work, and your players may become frustrated if you're not letting them use their ring powers or get action points every 2 encounters for whatever reason. It's always better to not act in a way that can be perceived as biased if you can help it. Sounds far too complicated for my taste. Don't those two contradict? Drow are in the MM. As far as only allowing PHB races, that is well within your rights as DM. Keep in mind though, playing weird monster races and abusing certain combinations is no longer possible the way it was in 3e. None of the MM PC races look overpowered to me in the slightest. What's wrong with Dragon magazine? LOL. Again, this brings me back to my earlier question, are you having trouble with a problem player? I really don't like this idea either. Fair enough. And what happens if they take longer? Do they lose thier turn? What we do in my group when a player takes excessively long to do their turn is we say they hold action until they decide what to do. Obviously, newer players should be given alot more leeway in this regard. [/QUOTE]
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Are these good house rules?
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