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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are these new powers balanced?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4597671" data-attributes="member: 710"><p>Deafened is not a particular common - or useful - effect. Knocked Prone is good, though. The Fighter has a 1st level power that deals 1W damage and knocks prone. (No other effects.) I initially thought 2W might be too little, but compared with other 23rd level powers and powers below that level, it seems okay. </p><p></p><p></p><p>Dazed is too strong for an At-Will power. As will be weakened, I suppose. I think the effect of Illusory Ambush (-2 to attacks) might be the closest you can get. Even granting Combat Advantage seems to be too much (compare it to the Clerics Lance of Faith ability that merely grants a +2 power bonus to attacks.</p><p></p><p>I am not sure if an attack on a creatures spirit shouldn't be psychic instead of necrotic, but that might depend on as what you see "spirit" for a creature. Remembering the fluff on the Shadowfell and the Open Grave excerpts, "Soul" might be the better term. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p>As the poster before me already said, the mechanic of being slowed until it spends a healing surge is a little wonky. You could say that the target only is allowed to make a save against the slowed condition if it takes damage (maybe 5 or 10?) instead. (Which would make it a nice controller power, I think - forcing the target to choose between taking more hurt or moving as it likes...)</p><p>[/QUOTE]</p>
[QUOTE="Mustrum_Ridcully, post: 4597671, member: 710"] Deafened is not a particular common - or useful - effect. Knocked Prone is good, though. The Fighter has a 1st level power that deals 1W damage and knocks prone. (No other effects.) I initially thought 2W might be too little, but compared with other 23rd level powers and powers below that level, it seems okay. Dazed is too strong for an At-Will power. As will be weakened, I suppose. I think the effect of Illusory Ambush (-2 to attacks) might be the closest you can get. Even granting Combat Advantage seems to be too much (compare it to the Clerics Lance of Faith ability that merely grants a +2 power bonus to attacks. I am not sure if an attack on a creatures spirit shouldn't be psychic instead of necrotic, but that might depend on as what you see "spirit" for a creature. Remembering the fluff on the Shadowfell and the Open Grave excerpts, "Soul" might be the better term. ;) [/QUOTE] As the poster before me already said, the mechanic of being slowed until it spends a healing surge is a little wonky. You could say that the target only is allowed to make a save against the slowed condition if it takes damage (maybe 5 or 10?) instead. (Which would make it a nice controller power, I think - forcing the target to choose between taking more hurt or moving as it likes...) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are these new powers balanced?
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