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<blockquote data-quote="the Lorax" data-source="post: 2168878" data-attributes="member: 27662"><p>Clearly it sounds as if you are building an "Amber"-esque game. I played in a 2ed. D&D game which incorporated much of Zelazny's myth and magic back in '88. I like what you've done here</p><p></p><p>I think I'd go with:</p><p></p><p>Lesser Blood of Creation</p><p>+2 to (Str and Con).</p><p>+2 to any one other ability (Dex, Int, Wis, Cha).</p><p>Rapid Healing (character heals at twice normal speed naturally).</p><p>Lesser Regeneration (character will gradually heal from any wound that is not caused by a “primal” source. This results in gradual regeneration of lost limbs. This process takes a variable time of at least six months for a finger or toe, two years for more complex organs (such as the eyes) and up to 10 years for an arm or a leg. Removing major organs that would normally be fatal will still kill a character. This also grants a +4 to Fortitude saves to stabilize when reduced below 0 HP.</p><p>Your type becomes outsider (native).</p><p>Level Adjustment: +1</p><p></p><p>Greater Blood of Creation</p><p>+2 to (Str and Con).</p><p>+2 to any one other ability (Dex, Int, Wis, Cha).</p><p>+2 to any two abilities, which may be any of the above.</p><p>Rapid Healing (as above).</p><p>Lesser Regeneration (as above).</p><p>Minor shapechange: You may change your basic appearance, but not gain other abilities of shapechanging. You receive a +10 bonus to disguise checks and do not need a kit to make disguises, simply 10 minutes time to change your features. Using this ability more than once per day causes fatigue or exhaustion if you are already fatigued. You resume your natural form over the same period if asleep or unconscious.</p><p>Your type becomes outsider (native).</p><p>Spell-Like Abilities: 1/day (each)—any 3 different spells of 0-level. Caster level 1st; save DC 10 + character's Cha modifier + spell level.</p><p>Natural Armor +2</p><p>Level Adjustment: +2</p><p></p><p>And I'd wouldn't bother with the Survival thing, but I would give it a with synergies from other skills (such as Know-planes and Know-arcana)</p><p></p><p>Some type of Skill point bonus seems to be in order also...</p></blockquote><p></p>
[QUOTE="the Lorax, post: 2168878, member: 27662"] Clearly it sounds as if you are building an "Amber"-esque game. I played in a 2ed. D&D game which incorporated much of Zelazny's myth and magic back in '88. I like what you've done here I think I'd go with: Lesser Blood of Creation +2 to (Str and Con). +2 to any one other ability (Dex, Int, Wis, Cha). Rapid Healing (character heals at twice normal speed naturally). Lesser Regeneration (character will gradually heal from any wound that is not caused by a “primal” source. This results in gradual regeneration of lost limbs. This process takes a variable time of at least six months for a finger or toe, two years for more complex organs (such as the eyes) and up to 10 years for an arm or a leg. Removing major organs that would normally be fatal will still kill a character. This also grants a +4 to Fortitude saves to stabilize when reduced below 0 HP. Your type becomes outsider (native). Level Adjustment: +1 Greater Blood of Creation +2 to (Str and Con). +2 to any one other ability (Dex, Int, Wis, Cha). +2 to any two abilities, which may be any of the above. Rapid Healing (as above). Lesser Regeneration (as above). Minor shapechange: You may change your basic appearance, but not gain other abilities of shapechanging. You receive a +10 bonus to disguise checks and do not need a kit to make disguises, simply 10 minutes time to change your features. Using this ability more than once per day causes fatigue or exhaustion if you are already fatigued. You resume your natural form over the same period if asleep or unconscious. Your type becomes outsider (native). Spell-Like Abilities: 1/day (each)—any 3 different spells of 0-level. Caster level 1st; save DC 10 + character's Cha modifier + spell level. Natural Armor +2 Level Adjustment: +2 And I'd wouldn't bother with the Survival thing, but I would give it a with synergies from other skills (such as Know-planes and Know-arcana) Some type of Skill point bonus seems to be in order also... [/QUOTE]
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