Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NewJeffCT" data-source="post: 5589394" data-attributes="member: 10784"><p>I've been playing D&D for over 30 years now, and have played first 3.5E and now 4E for almost four years now.</p><p></p><p>One thing I've found is that "social" skills are Bluff, Intimidate & Diplomacy are usually too easy in game. A good Bluff check, and the formerly loyal guard with strict orders is letting the PCs into the castle... a good Intimidate check and the fanatical follower of the Evil Tyrant God is spilling the beans on his group's secret hideout.</p><p></p><p>I really think these things should be much more difficult.</p><p></p><p>Sorry but, IMHO, the loyal guard who has strict orders not to let anybody into the castle (under penalty of death) isn't going to suddenly forget his job because a PC rolls a good Bluff, Diplomacy or Intimidate check and defeats his Will defense or he fails his Will save or whatnot. I mean, if the king finds out, the guard may end up being beheaded and his family also executed. I would think that would put any sort of bluff/intimidate out of reach without magical persuasion.</p><p></p><p>Similarly, the fanatical follower of Evil God of Tyranny isn't going to give up the location of his secret hideout because a PC says "Boo" to him and rolls a 19 Intimidate check, modified up by X ranks in Intimidate and more through Aid Another. I would think the intimidation of betraying your god and spending an eternity being tortured for that betrayal is worth more than some PC talking to you sternly.</p><p></p><p>Using magical charm or domination spells is another story. I'm talking about just using the "social" skills.</p><p></p><p>How do people handle this situations?</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5589394, member: 10784"] I've been playing D&D for over 30 years now, and have played first 3.5E and now 4E for almost four years now. One thing I've found is that "social" skills are Bluff, Intimidate & Diplomacy are usually too easy in game. A good Bluff check, and the formerly loyal guard with strict orders is letting the PCs into the castle... a good Intimidate check and the fanatical follower of the Evil Tyrant God is spilling the beans on his group's secret hideout. I really think these things should be much more difficult. Sorry but, IMHO, the loyal guard who has strict orders not to let anybody into the castle (under penalty of death) isn't going to suddenly forget his job because a PC rolls a good Bluff, Diplomacy or Intimidate check and defeats his Will defense or he fails his Will save or whatnot. I mean, if the king finds out, the guard may end up being beheaded and his family also executed. I would think that would put any sort of bluff/intimidate out of reach without magical persuasion. Similarly, the fanatical follower of Evil God of Tyranny isn't going to give up the location of his secret hideout because a PC says "Boo" to him and rolls a 19 Intimidate check, modified up by X ranks in Intimidate and more through Aid Another. I would think the intimidation of betraying your god and spending an eternity being tortured for that betrayal is worth more than some PC talking to you sternly. Using magical charm or domination spells is another story. I'm talking about just using the "social" skills. How do people handle this situations? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top