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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Stormonu" data-source="post: 5589822" data-attributes="member: 52734"><p>I think part of the disconnect comes in the fact we're used to having to defeat monsters by whacking on them several times to wear away their hit points, whereas the social skills in 3E turned it into a one-roll affair.</p><p></p><p>4E made an attempt to fix this with the mechanics of Skill Challenges in that it took several successful attempts to swing an individual. It's a good concept, but I don't think the resulting rules that came out were very good (there's been various a tweak, I'm talking as they were done in DMG1).</p><p></p><p>I think that it should be both a combination of difficulty and a number of rolls for social checks, if you don't want to use a system of "You the PLAYER, not you the character, have to convince the guard to let you past."*</p><p></p><p>* Personally, I have some issues with this playstyle; it's like asking the players to fight you with boffer swords to win a combat.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5589822, member: 52734"] I think part of the disconnect comes in the fact we're used to having to defeat monsters by whacking on them several times to wear away their hit points, whereas the social skills in 3E turned it into a one-roll affair. 4E made an attempt to fix this with the mechanics of Skill Challenges in that it took several successful attempts to swing an individual. It's a good concept, but I don't think the resulting rules that came out were very good (there's been various a tweak, I'm talking as they were done in DMG1). I think that it should be both a combination of difficulty and a number of rolls for social checks, if you don't want to use a system of "You the PLAYER, not you the character, have to convince the guard to let you past."* * Personally, I have some issues with this playstyle; it's like asking the players to fight you with boffer swords to win a combat. [/QUOTE]
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Community
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Are things like Intimidate/Bluff/Diplomacy too easy?
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