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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Elf Witch" data-source="post: 5591468" data-attributes="member: 9037"><p>He did have a chance at stopping the bloodshed which was his goal. And which he succeeded in. The cleric of Pelor reacted very positively to the bard and became very friendly. The cleric of St Cuthbert while listening to the bard and stopping his attack did not become friendly. </p><p></p><p>He was being a pissy baby because he felt that he didn't get to shine enough. The player is a good friend but I am glad he moved to far away to play with us anymore because he often had issues like this. He had fit in my roommate game because she made him take the penalty for fighting prone without having the feat. Because it made him less cool.</p><p></p><p>As I said before there was a good ingame reason which the player when he found out what it was thought it was cool and apologized for being so untrusting. </p><p></p><p>I don't leave my players hanging I don't make them flail around. All the other players at the table knew something was up but because they were not there they didn't feel right acting on knowledge their characters would not have had.</p><p></p><p>I expect players at my table to be willing to role play and be engaged in the world. They signed up to play in a role playing heavy game. If this is not the style they want then they are at the wrong table. No one is forcing them to be at it. As the DM I am not their slave and I need to have fun at the table as well.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5591468, member: 9037"] He did have a chance at stopping the bloodshed which was his goal. And which he succeeded in. The cleric of Pelor reacted very positively to the bard and became very friendly. The cleric of St Cuthbert while listening to the bard and stopping his attack did not become friendly. He was being a pissy baby because he felt that he didn't get to shine enough. The player is a good friend but I am glad he moved to far away to play with us anymore because he often had issues like this. He had fit in my roommate game because she made him take the penalty for fighting prone without having the feat. Because it made him less cool. As I said before there was a good ingame reason which the player when he found out what it was thought it was cool and apologized for being so untrusting. I don't leave my players hanging I don't make them flail around. All the other players at the table knew something was up but because they were not there they didn't feel right acting on knowledge their characters would not have had. I expect players at my table to be willing to role play and be engaged in the world. They signed up to play in a role playing heavy game. If this is not the style they want then they are at the wrong table. No one is forcing them to be at it. As the DM I am not their slave and I need to have fun at the table as well. [/QUOTE]
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Community
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Are things like Intimidate/Bluff/Diplomacy too easy?
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