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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5592330" data-attributes="member: 6677983"><p>Certainly Tyrion is a highly skilled aristocrat, but the biggest reason he's able to persuade people is due to his family's reputation. He offers them gold if they help, or death if they harm him. To most folks that's a fairly daunting proposition, especially if the reputation of said proposer can actually follow through with his claims. </p><p></p><p>For instance, if the President is in a diplomatic meeting with some foreign sovereign, and he obliquely promises "aid" (whether it be money or weapons or troops) or the potential for war (occupation, regime changing, etc.) most would agree to the terms of the President's proposition, even if his diplomatic skills were terrible. </p><p></p><p>What I'm getting at here is that the conditional modifier of someone's reputation is potentially one of the largest applicable in any game system. A Jedi can convince people to stop doing what they're doing not just with the Force (which certainly helps them with the weak minded) but because they are backed and supported by their extreme combat abilities and the massive military/economic force of the Republic. </p><p></p><p>If the above mentioned level one diplomacy master with a potential for +27 could certainly be extremely convincing or persuasive, but if a guard at a gate is afraid that if he disobeys orders his family will be strung up from the battlements after he is executed, I doubt even the most convincing (yet otherwise unknown) character could convince him to leave his post. </p><p></p><p>Transversely, if a host of 5 extremely well-known and extremely powerful characters, renowned for their tendency to behead obstinate guards, arrives at the gate, that guard would more than likely weigh his options.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5592330, member: 6677983"] Certainly Tyrion is a highly skilled aristocrat, but the biggest reason he's able to persuade people is due to his family's reputation. He offers them gold if they help, or death if they harm him. To most folks that's a fairly daunting proposition, especially if the reputation of said proposer can actually follow through with his claims. For instance, if the President is in a diplomatic meeting with some foreign sovereign, and he obliquely promises "aid" (whether it be money or weapons or troops) or the potential for war (occupation, regime changing, etc.) most would agree to the terms of the President's proposition, even if his diplomatic skills were terrible. What I'm getting at here is that the conditional modifier of someone's reputation is potentially one of the largest applicable in any game system. A Jedi can convince people to stop doing what they're doing not just with the Force (which certainly helps them with the weak minded) but because they are backed and supported by their extreme combat abilities and the massive military/economic force of the Republic. If the above mentioned level one diplomacy master with a potential for +27 could certainly be extremely convincing or persuasive, but if a guard at a gate is afraid that if he disobeys orders his family will be strung up from the battlements after he is executed, I doubt even the most convincing (yet otherwise unknown) character could convince him to leave his post. Transversely, if a host of 5 extremely well-known and extremely powerful characters, renowned for their tendency to behead obstinate guards, arrives at the gate, that guard would more than likely weigh his options. [/QUOTE]
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Community
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Are things like Intimidate/Bluff/Diplomacy too easy?
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