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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Saeviomagy" data-source="post: 5594163" data-attributes="member: 5890"><p>"If you want to be a hero, play a spellcaster. Everyone else gets to be a henchman".</p><p></p><p>That's fine as long as you're up front with your players about it.</p><p></p><p>... and then meets him and he seems kind of nice. Or seems like he'd be worth more as an ally than an enemy (obviously he's powerful and ruthless...).</p><p></p><p>Like I said - the guy isn't going to just roll over and give up, but he might offer that traditional "Join me, and we rule the world as equals, or stand against me and be the target of my regretful wrath" speech.</p><p></p><p>Why, just because you say so?</p><p></p><p>I totally agree. And so do the rules. Helpful creatures don't just hand over their loot and retire from evil. They just help you while remaining true to their nature.</p><p></p><p>If they actually had the ranks to do that, they'd be at the sort of level where colossal dragons are gnats they crush with their bare hands on a whim. And that's just the wizards.</p><p></p><p>Now, I seriously doubt that you're playing at that sort of level, and if you were, I'd be highly surprised to find that it was the moment when barry the fighter jumped across the grand canyon that was when your sense of verisimilitude broke.</p><p></p><p>So lets just put this one down to a strawman.</p><p></p><p></p><p>I think you did the right thing in that scenario. Not being a supremely gifted negotiator, it's hard for me to imagine how the conversation that leads up to someone befriending the target of their hatred goes (however apply the same thing to, say, casting magic missile), but I don't see an issue with the result of that friendship being a grudging tolerance rather than skipping down the street holding hands.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5594163, member: 5890"] "If you want to be a hero, play a spellcaster. Everyone else gets to be a henchman". That's fine as long as you're up front with your players about it. ... and then meets him and he seems kind of nice. Or seems like he'd be worth more as an ally than an enemy (obviously he's powerful and ruthless...). Like I said - the guy isn't going to just roll over and give up, but he might offer that traditional "Join me, and we rule the world as equals, or stand against me and be the target of my regretful wrath" speech. Why, just because you say so? I totally agree. And so do the rules. Helpful creatures don't just hand over their loot and retire from evil. They just help you while remaining true to their nature. If they actually had the ranks to do that, they'd be at the sort of level where colossal dragons are gnats they crush with their bare hands on a whim. And that's just the wizards. Now, I seriously doubt that you're playing at that sort of level, and if you were, I'd be highly surprised to find that it was the moment when barry the fighter jumped across the grand canyon that was when your sense of verisimilitude broke. So lets just put this one down to a strawman. I think you did the right thing in that scenario. Not being a supremely gifted negotiator, it's hard for me to imagine how the conversation that leads up to someone befriending the target of their hatred goes (however apply the same thing to, say, casting magic missile), but I don't see an issue with the result of that friendship being a grudging tolerance rather than skipping down the street holding hands. [/QUOTE]
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Community
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Are things like Intimidate/Bluff/Diplomacy too easy?
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