Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5599756" data-attributes="member: 8835"><p>Nice colorful example.</p><p></p><p>I just watch Ocean's Eleven last night. THIS is the kind of thing a party of social skill monkeys would pull.</p><p></p><p>Is the complaint that it's too easy for the party to trick the guard? Versus the other most abused PC responses to problems:</p><p>kill it</p><p>burn it</p><p></p><p>Some folks seem to be disagreeing on the realism of these social skills.</p><p></p><p>Consider, somebody makes up their mind to hire you in the first 10 SECONDS of meeting you. The rest of the interview is them rationalizing to themselves on your answers that "you show promise and can learn our business" or "this person doesn't get our business and we shouldn't hire him". Seriously, there's been studies on this. That means the social skill check is influencing this first impression effect. Humans really are that poorly designed.</p><p></p><p>Additionally, consider Social Engineering, the hacker craft of talking people into letting you into buildings, giving up passwords. And this is a social skill developed by nerds, a people not known for their social skills.</p><p></p><p>It is NOT that implausible that somebody with good social engineering skills could bluff their way into a White House dinner. Oh wait, that actually happened.</p><p></p><p>Could the rules be better designed? Sure. are all the extreme results implausible? Reality would disagree.</p></blockquote><p></p>
[QUOTE="Janx, post: 5599756, member: 8835"] Nice colorful example. I just watch Ocean's Eleven last night. THIS is the kind of thing a party of social skill monkeys would pull. Is the complaint that it's too easy for the party to trick the guard? Versus the other most abused PC responses to problems: kill it burn it Some folks seem to be disagreeing on the realism of these social skills. Consider, somebody makes up their mind to hire you in the first 10 SECONDS of meeting you. The rest of the interview is them rationalizing to themselves on your answers that "you show promise and can learn our business" or "this person doesn't get our business and we shouldn't hire him". Seriously, there's been studies on this. That means the social skill check is influencing this first impression effect. Humans really are that poorly designed. Additionally, consider Social Engineering, the hacker craft of talking people into letting you into buildings, giving up passwords. And this is a social skill developed by nerds, a people not known for their social skills. It is NOT that implausible that somebody with good social engineering skills could bluff their way into a White House dinner. Oh wait, that actually happened. Could the rules be better designed? Sure. are all the extreme results implausible? Reality would disagree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top