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*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="LostSoul" data-source="post: 5603837" data-attributes="member: 386"><p>Two things.</p><p></p><p>One: In a challenge-based game, the player is the one who is supposed to face the challenge and, based on their abilities, overcome it. If the player can determine the level of challenge - that is, if they can determine what a reasonable bluff is or not - they have a conflict of interest in their goals for play: they have to decide if they are going to overcome the challenge or maintain the consistency of the game world.</p><p></p><p>The DM doesn't have any such conflict. Thus, the DM is the one who should make those decisions.</p><p></p><p>Two: If you feel that the DM is making poor decisions, you have to talk to the DM and let him know what you think he's doing wrong. I've been through this before. DMs aren't infallible, and sometimes we make poor decisions. When a player challenges my ruling, I will explain it; I make a lot of rulings, and rarely have to do this.</p><p></p><p>I played a game last night where, in a specific "diplomatic" scene (in the nature of Deadwood), everything made sense to me based on my understanding of human nature. After the scene was over, I went over with the DM what I thought was going on, just to make sure we were on the same page. Turns out we were, so I don't have to worry about strange NPC actions in the future - if they do make such actions, I can react appropriately (charmed, perhaps?).</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5603837, member: 386"] Two things. One: In a challenge-based game, the player is the one who is supposed to face the challenge and, based on their abilities, overcome it. If the player can determine the level of challenge - that is, if they can determine what a reasonable bluff is or not - they have a conflict of interest in their goals for play: they have to decide if they are going to overcome the challenge or maintain the consistency of the game world. The DM doesn't have any such conflict. Thus, the DM is the one who should make those decisions. Two: If you feel that the DM is making poor decisions, you have to talk to the DM and let him know what you think he's doing wrong. I've been through this before. DMs aren't infallible, and sometimes we make poor decisions. When a player challenges my ruling, I will explain it; I make a lot of rulings, and rarely have to do this. I played a game last night where, in a specific "diplomatic" scene (in the nature of Deadwood), everything made sense to me based on my understanding of human nature. After the scene was over, I went over with the DM what I thought was going on, just to make sure we were on the same page. Turns out we were, so I don't have to worry about strange NPC actions in the future - if they do make such actions, I can react appropriately (charmed, perhaps?). [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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