Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5603849" data-attributes="member: 22779"><p>I disagree. I don't think that the player(s) determining what is plausible in the game in any way detracts from the DM's authority. Sure, things are going to be filtered through the DM, but, by the same token, it can get taken too far where the DM's sense of what is plausible or not is based purely on his or her own gut reaction and completely ignores what the players themselves might consider to be plausible.</p><p></p><p>Note, I'm not saying that the player should be dictating DC's here. That's too much. But, by the same token, the DM should not be dictating plausiblity either. If the player is taking an action that he honestly believes is plausible, and there are no overriding concerns, such as charms or possession or the like, then why start monkeying with the rules? Who is being served here?</p><p></p><p></p><p></p><p>Now, imagine for a second that you take an action which, based on everything you currently know, should be perfectly plausible (not a guaranteed success of course, but, still possible) and the DM simply says, "nope, sorry, I don't think that works, you can't do it." Is that serving the game and the group? Or is it simply serving the DM?</p><p></p><p>I've seen far, far too many times the DM uses his or her "reality filter" to screw over players in situations where the DM is flat out wrong. Granted, it's not always, but often enough that I'm much, much more willing to give the players the benefit of the doubt and trust that my players want to have a good game and don't need me to play school teacher and lay down the law on what is plausible or not.</p><p></p><p>I find trusting the players to be far, far more rewarding than any amount of trying to satisfy my own personal verisimilitude.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5603849, member: 22779"] I disagree. I don't think that the player(s) determining what is plausible in the game in any way detracts from the DM's authority. Sure, things are going to be filtered through the DM, but, by the same token, it can get taken too far where the DM's sense of what is plausible or not is based purely on his or her own gut reaction and completely ignores what the players themselves might consider to be plausible. Note, I'm not saying that the player should be dictating DC's here. That's too much. But, by the same token, the DM should not be dictating plausiblity either. If the player is taking an action that he honestly believes is plausible, and there are no overriding concerns, such as charms or possession or the like, then why start monkeying with the rules? Who is being served here? Now, imagine for a second that you take an action which, based on everything you currently know, should be perfectly plausible (not a guaranteed success of course, but, still possible) and the DM simply says, "nope, sorry, I don't think that works, you can't do it." Is that serving the game and the group? Or is it simply serving the DM? I've seen far, far too many times the DM uses his or her "reality filter" to screw over players in situations where the DM is flat out wrong. Granted, it's not always, but often enough that I'm much, much more willing to give the players the benefit of the doubt and trust that my players want to have a good game and don't need me to play school teacher and lay down the law on what is plausible or not. I find trusting the players to be far, far more rewarding than any amount of trying to satisfy my own personal verisimilitude. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top