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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="JamesonCourage" data-source="post: 5604043" data-attributes="member: 6668292"><p>I think that the idea that I don't trust my players is pretty amusing to me, personally. I've been personally close friends with them for over 12 years (yes, all 5 players), and been playing with them for 8 or more years (depending on the player). I trust them very much.</p><p></p><p>It's not a matter of my "authority" being detracted from. It's a matter of consistency. All of the players are not of like mind on what makes sense. Occasionally a player (or more than one) will voice that something doesn't make sense (in a matter-of-fact way). I'll disagree. I'll usually have 2 players regularly see things from my point of view, and one kind of sits on the fence.</p><p></p><p>So, from my personal (anecdotal) experience, in games where I do very much trust the players, it has boiled down to a matter of consistency. If I let every player get their input in on plausibility, we'd be playing different games.</p><p></p><p>And, of course, all of this leads back to immersion for me. Immersion is huge. If players are constantly getting their out-of-game input in on things happening in-game, then it will kill immersion. As we don't like playing narrative fantasy games, this is really unappealing to us.</p><p></p><p>But, this is all from my personal experience, so it's not a comment saying how things are in general. However, I can state that while I can be brought closer to understanding your view (which has happened civilly in the past), I will not embrace it, as it goes against the outlines I've laid out above. Close-minded? Maybe. But, in matters of leisure, I tend to stick with great adhesiveness to activities that I enjoy (as does my group).</p><p></p><p>As always, though, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5604043, member: 6668292"] I think that the idea that I don't trust my players is pretty amusing to me, personally. I've been personally close friends with them for over 12 years (yes, all 5 players), and been playing with them for 8 or more years (depending on the player). I trust them very much. It's not a matter of my "authority" being detracted from. It's a matter of consistency. All of the players are not of like mind on what makes sense. Occasionally a player (or more than one) will voice that something doesn't make sense (in a matter-of-fact way). I'll disagree. I'll usually have 2 players regularly see things from my point of view, and one kind of sits on the fence. So, from my personal (anecdotal) experience, in games where I do very much trust the players, it has boiled down to a matter of consistency. If I let every player get their input in on plausibility, we'd be playing different games. And, of course, all of this leads back to immersion for me. Immersion is huge. If players are constantly getting their out-of-game input in on things happening in-game, then it will kill immersion. As we don't like playing narrative fantasy games, this is really unappealing to us. But, this is all from my personal experience, so it's not a comment saying how things are in general. However, I can state that while I can be brought closer to understanding your view (which has happened civilly in the past), I will not embrace it, as it goes against the outlines I've laid out above. Close-minded? Maybe. But, in matters of leisure, I tend to stick with great adhesiveness to activities that I enjoy (as does my group). As always, though, play what you like :) [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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