Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5604201" data-attributes="member: 9037"><p>I have noticed that some people just don't trust DMs. I think that is one of the issues here. </p><p></p><p>Take the bluff issue with the Baron. If the DM feels that it is going to take some really clever maneuverings to get past the guards and set up the challenge that way. Then yes I can fully accept that an ordinary bluff "I am the spy and he is expecting me" won't just work. Or not work the way you expect like the guard going and getting a superior. </p><p></p><p>If I had a situation set up like that I would give plenty of clues for the players to find on ways to improve the bluff or find another way in. But just rolling the dice and saying something may not work.</p><p></p><p>Now a clever bluff backed up with say forged documents or a disguise that makes you look like someone the guards has seen coming and going or someone of impotence importance is going to have a much better chance of working. </p><p></p><p>I don't set up every encounter to be that hard it is situational. </p><p></p><p>Sure you can intimate the coward who is only working for the cult because he likes the rewards into giving up the location of the sacrifice to enable the big bad to enter the world. </p><p></p><p>But a true believer who really believes that his god will punish him for all eternity if he gives up the information is not going to do so no matter what you do to him. </p><p></p><p>As a DM I always reward my players imagination if they come up with something really creative then I will let it happen and if it is something social I won't even ask for a roll.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5604201, member: 9037"] I have noticed that some people just don't trust DMs. I think that is one of the issues here. Take the bluff issue with the Baron. If the DM feels that it is going to take some really clever maneuverings to get past the guards and set up the challenge that way. Then yes I can fully accept that an ordinary bluff "I am the spy and he is expecting me" won't just work. Or not work the way you expect like the guard going and getting a superior. If I had a situation set up like that I would give plenty of clues for the players to find on ways to improve the bluff or find another way in. But just rolling the dice and saying something may not work. Now a clever bluff backed up with say forged documents or a disguise that makes you look like someone the guards has seen coming and going or someone of impotence importance is going to have a much better chance of working. I don't set up every encounter to be that hard it is situational. Sure you can intimate the coward who is only working for the cult because he likes the rewards into giving up the location of the sacrifice to enable the big bad to enter the world. But a true believer who really believes that his god will punish him for all eternity if he gives up the information is not going to do so no matter what you do to him. As a DM I always reward my players imagination if they come up with something really creative then I will let it happen and if it is something social I won't even ask for a roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top