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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="NewJeffCT" data-source="post: 5604937" data-attributes="member: 10784"><p>because the game is Dungeons & Dragons - at its heart, it is about going into dungeons and killing dragons for their treasure. </p><p></p><p>And, learning the basics of a cleave or a full attack is a lot easier for a person playing a fighter in D&D than it is to teach somebody that has been socially inept for their 20, 30 or 40 years of their life how to come up with interesting bluffs or intimidates or to be diplomatic in the right situation.</p><p></p><p>Plus, with learning the basics of being any class, we've always been pretty generous and helpful with newcomers: "OK, you're a melee tank, the best feats at this level would be A, B and C if you want to continue on your current path..." or, "You can attack the two goblins on you and likely finish them off, or you can take two attacks of opportunity and charge the leader that seems about to strike the party wizard..." or, "you learned you're going to be fighting a pit fiend your next adventure and it is immune to fire, so selecting spells that use fire might not be your best option." </p><p></p><p>That sort of thing is something you can teach and a person can learn. Creativity with their social skills is not nearly as easy to teach.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5604937, member: 10784"] because the game is Dungeons & Dragons - at its heart, it is about going into dungeons and killing dragons for their treasure. And, learning the basics of a cleave or a full attack is a lot easier for a person playing a fighter in D&D than it is to teach somebody that has been socially inept for their 20, 30 or 40 years of their life how to come up with interesting bluffs or intimidates or to be diplomatic in the right situation. Plus, with learning the basics of being any class, we've always been pretty generous and helpful with newcomers: "OK, you're a melee tank, the best feats at this level would be A, B and C if you want to continue on your current path..." or, "You can attack the two goblins on you and likely finish them off, or you can take two attacks of opportunity and charge the leader that seems about to strike the party wizard..." or, "you learned you're going to be fighting a pit fiend your next adventure and it is immune to fire, so selecting spells that use fire might not be your best option." That sort of thing is something you can teach and a person can learn. Creativity with their social skills is not nearly as easy to teach. [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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