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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="LostSoul" data-source="post: 5605056" data-attributes="member: 386"><p>I see where you're coming from. I try to be as clear as possible about why you'd want to play the game. If you're looking for escapism where your character is as you imagine regardless of most choices during play, then I hope it's clear that my game is not the right one.</p><p></p><p>I think <em>cruel</em> is a harsh way of looking at it. We don't point and laugh at players when they say something stupid, especially if we know the player is shy or withdrawn.</p><p></p><p></p><p></p><p>Possibly. That's part of the point of the game. A tactical or strategic genius would have the same level of success in those areas.</p><p></p><p>It's not like character build resources don't have an effect on the game; the shy player with a highly socially-adept PC would tend to have NPCs react positively (Reaction Rolls modified by Cha) and more likely to succeed at any checks called for. The player of the low-Cha, unskilled PC would be forced to avoid skill checks and most NPCs would start off with an unfavourable reaction.</p><p></p><p>Here's my reaction roll table, by the way. It's basically the same as the one from Basic D&D, expanded for higher Cha modifiers. The high-Cha PC is going to have NPCs "interesting in dialogue" as the most typical response. There's a big difference between "Hi, can I help you?", "What are you doing here?", and "Get lost".</p><p></p><p>[sblock=Reaction Rolls][code]3d6 Roll </p><p>+ Charisma Modifier Reaction Successes</p><p>4 or less Extremely hostile, no dialogue possible --</p><p>5-8 Hostile, possible attack 8</p><p>9-12 Uncertain, cautious, and wary 6</p><p>13-16 Interested in dialogue 4</p><p>17+ Looking to make friends 2[/code][/sblock]</p><p></p><p></p><p></p><p>I try to keep the "DM Plausibility Rule" for both combat and social situations.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5605056, member: 386"] I see where you're coming from. I try to be as clear as possible about why you'd want to play the game. If you're looking for escapism where your character is as you imagine regardless of most choices during play, then I hope it's clear that my game is not the right one. I think [i]cruel[/i] is a harsh way of looking at it. We don't point and laugh at players when they say something stupid, especially if we know the player is shy or withdrawn. Possibly. That's part of the point of the game. A tactical or strategic genius would have the same level of success in those areas. It's not like character build resources don't have an effect on the game; the shy player with a highly socially-adept PC would tend to have NPCs react positively (Reaction Rolls modified by Cha) and more likely to succeed at any checks called for. The player of the low-Cha, unskilled PC would be forced to avoid skill checks and most NPCs would start off with an unfavourable reaction. Here's my reaction roll table, by the way. It's basically the same as the one from Basic D&D, expanded for higher Cha modifiers. The high-Cha PC is going to have NPCs "interesting in dialogue" as the most typical response. There's a big difference between "Hi, can I help you?", "What are you doing here?", and "Get lost". [sblock=Reaction Rolls][code]3d6 Roll + Charisma Modifier Reaction Successes 4 or less Extremely hostile, no dialogue possible -- 5-8 Hostile, possible attack 8 9-12 Uncertain, cautious, and wary 6 13-16 Interested in dialogue 4 17+ Looking to make friends 2[/code][/sblock] I try to keep the "DM Plausibility Rule" for both combat and social situations. [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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