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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="JamesonCourage" data-source="post: 5605437" data-attributes="member: 6668292"><p>I embrace a play style where you roll, even if it doesn't mean anything. Here's another play style difference for us. You roll to show the degree of success.</p><p></p><p></p><p></p><p>I find the assertion that if I disagree with a player shows distrust to be quite amusing. I can trust somebody without thinking they're right. Trust does not suspend judgment, it augments it.</p><p></p><p>The guard at the gate can be bluffed successfully. He can believe what the PC tells him. It doesn't mean he'll act differently.</p><p></p><p>I can trust that a man on the street is telling me the truth when he claims he used to be a millionaire. I can believe his statement and think he's incorrect. You're changing this from trust to judgment.</p><p></p><p>My players have lapses in judgment. I have lapses in judgment. We'll chip in when we see either occur. In the end, when someone needs to make a call in-game, it's within our social contract that the GM decides, as a referee would. For the exact reasons I've gone through multiple times now.</p><p></p><p>Let me ask you this, though: do you think I don't trust my players? If that's the case, then our conversation cannot be resolved, because disregarding my statement on that shows so much dismissal that I can't see resolving this civilly. That is akin to questioning my friendship to these players. Nobody on these boards besides myself can make that judgment, and I'd ask you to refrain from making any judgment as well.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5605437, member: 6668292"] I embrace a play style where you roll, even if it doesn't mean anything. Here's another play style difference for us. You roll to show the degree of success. I find the assertion that if I disagree with a player shows distrust to be quite amusing. I can trust somebody without thinking they're right. Trust does not suspend judgment, it augments it. The guard at the gate can be bluffed successfully. He can believe what the PC tells him. It doesn't mean he'll act differently. I can trust that a man on the street is telling me the truth when he claims he used to be a millionaire. I can believe his statement and think he's incorrect. You're changing this from trust to judgment. My players have lapses in judgment. I have lapses in judgment. We'll chip in when we see either occur. In the end, when someone needs to make a call in-game, it's within our social contract that the GM decides, as a referee would. For the exact reasons I've gone through multiple times now. Let me ask you this, though: do you think I don't trust my players? If that's the case, then our conversation cannot be resolved, because disregarding my statement on that shows so much dismissal that I can't see resolving this civilly. That is akin to questioning my friendship to these players. Nobody on these boards besides myself can make that judgment, and I'd ask you to refrain from making any judgment as well. [/QUOTE]
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Community
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Are things like Intimidate/Bluff/Diplomacy too easy?
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