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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="JamesonCourage" data-source="post: 5605484" data-attributes="member: 6668292"><p>First off, let me say that I won't be judging the Bluff skill based on movies. I tend to shy away from High Fantasy style games. I won't let you do something because you saw something in Ocean's Eleven. That's really not good enough for me.</p><p></p><p>Secondly, my Bluff skill is different from D&D's. But, since I'm mainly acquainted with 3.5 (out of D&D), let's look at the d20SRD:</p><p></p><p></p><p>This means that the guard will let you in (if it takes 1 round or less), or he'll believe you. It doesn't say the player chooses, nor does it specify if the GM does.</p><p></p><p>Now, let's look at the modifiers to Sense Motive:</p><p></p><p></p><p>By RAW, there's no rule for "too incredible to consider." Such as the statement, "you can't think." If someone said "you can't think" to an NPC, and the GM then went on to consider this "too incredible to consider," then the GM would give the appropriate bonus / penalty / adjust the DC appropriately. Since, by RAW, that isn't covered.</p><p></p><p></p><p>From the 3.5 Player's Handbook:</p><p></p><p></p><p></p><p>This seems to indicate that the shopkeeper is not going to do something out of character. He'll take your information, weigh it, and make his judgment. Just because you want him to ignore you ("A successful Bluff check indicates that the target reacts as you wish, at least for a short time [usually 1 round or less]") it doesn't mean he will ("or believes something that you want it to believe").</p><p></p><p>The guard will believe you're telling the truth. The guard will then make a judgment based on that new information. Unless he has some other reason to trust you (such as knowing you), then he can act on that in many different ways. Just because he believes you when you lie it doesn't mean that he thinks you're correct if that goes against his judgment.</p><p></p><p>That isn't supported by RAW in 3.5. It just isn't.</p><p></p><p>But, as always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5605484, member: 6668292"] First off, let me say that I won't be judging the Bluff skill based on movies. I tend to shy away from High Fantasy style games. I won't let you do something because you saw something in Ocean's Eleven. That's really not good enough for me. Secondly, my Bluff skill is different from D&D's. But, since I'm mainly acquainted with 3.5 (out of D&D), let's look at the d20SRD: This means that the guard will let you in (if it takes 1 round or less), or he'll believe you. It doesn't say the player chooses, nor does it specify if the GM does. Now, let's look at the modifiers to Sense Motive: By RAW, there's no rule for "too incredible to consider." Such as the statement, "you can't think." If someone said "you can't think" to an NPC, and the GM then went on to consider this "too incredible to consider," then the GM would give the appropriate bonus / penalty / adjust the DC appropriately. Since, by RAW, that isn't covered. From the 3.5 Player's Handbook: This seems to indicate that the shopkeeper is not going to do something out of character. He'll take your information, weigh it, and make his judgment. Just because you want him to ignore you ("A successful Bluff check indicates that the target reacts as you wish, at least for a short time [usually 1 round or less]") it doesn't mean he will ("or believes something that you want it to believe"). The guard will believe you're telling the truth. The guard will then make a judgment based on that new information. Unless he has some other reason to trust you (such as knowing you), then he can act on that in many different ways. Just because he believes you when you lie it doesn't mean that he thinks you're correct if that goes against his judgment. That isn't supported by RAW in 3.5. It just isn't. But, as always, play what you like :) [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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