Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NewJeffCT" data-source="post: 5605779" data-attributes="member: 10784"><p>ok, my original point was that in 3.5E there was no "save" or defense against being manipulated via Bluff, Intimidate or Diplomacy. And, the roll vs. will defense or whatever in 4E seems very low as well. Using a social skill to accomplish that task is an easier hill to climb than Charming or Dominating them, or attacking and killing them. I thought the bar should be set higher when trying to Bluff/Intimidate/Diplomacize somebody to get information or have them do something for you when something bad could happen to them otherwise.</p><p></p><p>The problem after that is do you penalize a player who is playing a PC whose class depends on Charisma & social skills, but is not the most sociable of persons? Do you tell them "no" you can't play that sort of class? Do you penalize them for not coming up with a creative way to role-play their bluff or intimidate somebody? My answer to both questions is "no", but others seem to strongly disagree. My games tend to rely a pretty good amount on role-playing, and I would hate for somebody to feel handicapped because they're not as verbally creative as others.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5605779, member: 10784"] ok, my original point was that in 3.5E there was no "save" or defense against being manipulated via Bluff, Intimidate or Diplomacy. And, the roll vs. will defense or whatever in 4E seems very low as well. Using a social skill to accomplish that task is an easier hill to climb than Charming or Dominating them, or attacking and killing them. I thought the bar should be set higher when trying to Bluff/Intimidate/Diplomacize somebody to get information or have them do something for you when something bad could happen to them otherwise. The problem after that is do you penalize a player who is playing a PC whose class depends on Charisma & social skills, but is not the most sociable of persons? Do you tell them "no" you can't play that sort of class? Do you penalize them for not coming up with a creative way to role-play their bluff or intimidate somebody? My answer to both questions is "no", but others seem to strongly disagree. My games tend to rely a pretty good amount on role-playing, and I would hate for somebody to feel handicapped because they're not as verbally creative as others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top