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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="JamesonCourage" data-source="post: 5606173" data-attributes="member: 6668292"><p>Well, you're welcome, I guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm not trying to convince anyone of anything, really, other than that this works for my group, isn't a railroad, and isn't arbitrary. If it even makes you modify something else, like you Reaction Roll, and you don't use the Bluff check, than it's inspiration I didn't intend, but am happy to contribute <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thank you for approaching this discussion with such civility. I do appreciate it. Play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>That's true, though the Bluff check, the mechanic, doesn't necessarily fail. All the check indicates is whether or not the guard thinks you're telling the truth, as you know it. But, yes, your goal has failed.</p><p></p><p></p><p></p><p>If they had done things quicker, they could have beaten him there. When I decide that the diplomat leaves on the morning of the 4th, and he'll arrive on the evening of the 12th, that means they'll have to arrive before the evening of the 12th. Arriving in the evening of the 12th means there's a chance they'll beat him by a small margin, or fall behind by a small margin. The specifics of when the diplomat arrives exactly on the evening of the 12th don't come into play what until it needs to (such as when the party cuts it close). Then, I go with the time I envisioned in the evening (or perhaps consult the map again).</p><p></p><p></p><p></p><p>I'm sorry, then, and I apologize. If that was the intent, then I shouldn't have reacted so defensively.</p><p></p><p></p><p></p><p>That's usually true. I find my players winging it about 70% of the time. Though they have long discussions and planning sessions, something they enjoy (so, fun for them). They called it "Committee D&D" back when we used to play 3.5. The newest player to the group (old friend still) disliked it a lot when he showed up, but after seeing that rash actions rarely work out great kind of slipped into it subconsciously, and enjoys it still.</p><p></p><p>I really don't think it's necessary, or that every group should do it, but my players like it, and when I'm playing, I like it. So, hey, it works for us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Different JC? Or me? Because I started to expand upon examples already used, and everyone else seems to have bailed on this conversation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But, if this clarifies anything, the Blake character was a past PC. He was in a party with other PCs, obviously. One of the other characters was a con man from the get go. Pretty quick on his feet, too. Very effective. More of a silver-tongued salesman than Ocean's Eleven style con man, and he refused to break his word, if given (which he was extremely against giving). Boy would he bend his word, though.</p><p></p><p></p><p></p><p>Well, considering I never said the latter, I'm glad you see it that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5606173, member: 6668292"] Well, you're welcome, I guess :) I'm not trying to convince anyone of anything, really, other than that this works for my group, isn't a railroad, and isn't arbitrary. If it even makes you modify something else, like you Reaction Roll, and you don't use the Bluff check, than it's inspiration I didn't intend, but am happy to contribute :) Thank you for approaching this discussion with such civility. I do appreciate it. Play what you like :) That's true, though the Bluff check, the mechanic, doesn't necessarily fail. All the check indicates is whether or not the guard thinks you're telling the truth, as you know it. But, yes, your goal has failed. If they had done things quicker, they could have beaten him there. When I decide that the diplomat leaves on the morning of the 4th, and he'll arrive on the evening of the 12th, that means they'll have to arrive before the evening of the 12th. Arriving in the evening of the 12th means there's a chance they'll beat him by a small margin, or fall behind by a small margin. The specifics of when the diplomat arrives exactly on the evening of the 12th don't come into play what until it needs to (such as when the party cuts it close). Then, I go with the time I envisioned in the evening (or perhaps consult the map again). I'm sorry, then, and I apologize. If that was the intent, then I shouldn't have reacted so defensively. That's usually true. I find my players winging it about 70% of the time. Though they have long discussions and planning sessions, something they enjoy (so, fun for them). They called it "Committee D&D" back when we used to play 3.5. The newest player to the group (old friend still) disliked it a lot when he showed up, but after seeing that rash actions rarely work out great kind of slipped into it subconsciously, and enjoys it still. I really don't think it's necessary, or that every group should do it, but my players like it, and when I'm playing, I like it. So, hey, it works for us :) Different JC? Or me? Because I started to expand upon examples already used, and everyone else seems to have bailed on this conversation :) But, if this clarifies anything, the Blake character was a past PC. He was in a party with other PCs, obviously. One of the other characters was a con man from the get go. Pretty quick on his feet, too. Very effective. More of a silver-tongued salesman than Ocean's Eleven style con man, and he refused to break his word, if given (which he was extremely against giving). Boy would he bend his word, though. Well, considering I never said the latter, I'm glad you see it that way :) As always, play what you like :) [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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