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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Janx" data-source="post: 5606466" data-attributes="member: 8835"><p>Me too. I believe the GM should hide all rolls for which failure may not be inherently obvious to the player. Finding traps, appraising for example are all things that you may think you got right, but didn't.</p><p></p><p></p><p></p><p>Just guessing at Hussar's reasoning, but I think it's really a conflict between what players want to try to do, and the GM's assumption of what's plausible and how that impacts his decision.</p><p></p><p>If people can get past the Secret Service (who are highly motivated individuals interested in stopping that kind of nonsense) and into a White House dinner, I have faith that a good Bluff check can get you past a guard who's family was threatened. It's all in the approach and timing.</p><p></p><p>For one thing, I might not come in as a Diplomat. How about the caterer?</p><p></p><p>PC: hey, uh, where do you want these cakes?</p><p>Guard: What?</p><p>PC: yeah, these cakes. The frosting's gonna melt if you make us wait around out here. The queen's gonna be pissed if her desert is ruined for the banguet.</p><p>Guard: Queen? Oh here, let me give you a hand with that. Just go in that way, and turn left...</p><p></p><p>Best times to enter a facility, is when it is busy and people are distracted. And there are more strangers about setting up and bringing in stuff.</p><p></p><p>[MENTION=42582]pemerton[/MENTION], yeah if I saw the guard was going to just escalate me to his boss, I'd change tack as well. But at some point, if the feels like the GM is just going to shut down every avenue, you gotta smell it coming.</p><p></p><p>Which is actually an important thing in planning any of these places. Do NOT make them impregnable and perfectly defended. That kind of defeats the purpose. It is far easier for you to put some holes in, than it is to relay information to the players so they can allegedly detect holes in your perfect palace. The information gap is so stupendously wide, your might as well put some chinks in the armor, so the players can actually find them.</p></blockquote><p></p>
[QUOTE="Janx, post: 5606466, member: 8835"] Me too. I believe the GM should hide all rolls for which failure may not be inherently obvious to the player. Finding traps, appraising for example are all things that you may think you got right, but didn't. Just guessing at Hussar's reasoning, but I think it's really a conflict between what players want to try to do, and the GM's assumption of what's plausible and how that impacts his decision. If people can get past the Secret Service (who are highly motivated individuals interested in stopping that kind of nonsense) and into a White House dinner, I have faith that a good Bluff check can get you past a guard who's family was threatened. It's all in the approach and timing. For one thing, I might not come in as a Diplomat. How about the caterer? PC: hey, uh, where do you want these cakes? Guard: What? PC: yeah, these cakes. The frosting's gonna melt if you make us wait around out here. The queen's gonna be pissed if her desert is ruined for the banguet. Guard: Queen? Oh here, let me give you a hand with that. Just go in that way, and turn left... Best times to enter a facility, is when it is busy and people are distracted. And there are more strangers about setting up and bringing in stuff. [MENTION=42582]pemerton[/MENTION], yeah if I saw the guard was going to just escalate me to his boss, I'd change tack as well. But at some point, if the feels like the GM is just going to shut down every avenue, you gotta smell it coming. Which is actually an important thing in planning any of these places. Do NOT make them impregnable and perfectly defended. That kind of defeats the purpose. It is far easier for you to put some holes in, than it is to relay information to the players so they can allegedly detect holes in your perfect palace. The information gap is so stupendously wide, your might as well put some chinks in the armor, so the players can actually find them. [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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