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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="JamesonCourage" data-source="post: 5606467" data-attributes="member: 6668292"><p>This, again, is judgment, not trust. I answered this.</p><p></p><p>You didn't answer me. Do you think I don't trust my players? Because the answer determines whether or not we can have a civil discussion.</p><p></p><p></p><p></p><p>They could try the bluff. As there aren't dopplegangers in my game, it probably wouldn't work. I mean, magic can mask your appearance, so it's still a plausible bluff. But with his family on the line, he'd probably yell for another guard to get a warning to the general / chancellor / king / king's family. He wouldn't let a diplomat in to deal with it without some reason to.</p><p></p><p></p><p></p><p>I know we do. We've been over this before. Your way of handling things is great. I wouldn't suggest otherwise for you. As we've discussed this exact topic before (I even worded this originally when I posted it because I knew that "goals" were more important to permerton than they were to me), I don't see any reason to bog this thread down with rehashing it again.</p><p></p><p>If someone else wants to engage you, I can vouch that it was quite illuminating.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah, I tend to agree with you here, but as I said, combat determines life and death <em>more often</em> than social interactions. That holds true.</p><p></p><p>However, experience in my game is rewarded on two fronts: danger, and story. If we just look at danger, you get more experience the more danger you were in. It does not specify combat (and the examples sometimes do not mention combat). So, I agree with you about social danger.</p><p></p><p>As always, again, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I really don't see this getting issue getting resolved between us. If, after this discussion, you still see it as effectively railroading* (I bolded the text to highlight the area this seems implied), then I think we have to agree to disagree and move on.</p><p></p><p>I'm not at all saying that you shouldn't continue the discussion with anyone else in the thread. You have every right to play how you want to, and express your views as long as they don't violate the TOS. I just don't think we'll come to an understanding in this matter. Thanks for the discussion, though. I thought it was fun.</p><p></p><p>* (I do know you used the qualifier "feels" in there, and I did take it into account, but the implication seems to be too much for me to handle in a continued discussion)</p><p></p><p>Play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5606467, member: 6668292"] This, again, is judgment, not trust. I answered this. You didn't answer me. Do you think I don't trust my players? Because the answer determines whether or not we can have a civil discussion. They could try the bluff. As there aren't dopplegangers in my game, it probably wouldn't work. I mean, magic can mask your appearance, so it's still a plausible bluff. But with his family on the line, he'd probably yell for another guard to get a warning to the general / chancellor / king / king's family. He wouldn't let a diplomat in to deal with it without some reason to. I know we do. We've been over this before. Your way of handling things is great. I wouldn't suggest otherwise for you. As we've discussed this exact topic before (I even worded this originally when I posted it because I knew that "goals" were more important to permerton than they were to me), I don't see any reason to bog this thread down with rehashing it again. If someone else wants to engage you, I can vouch that it was quite illuminating. As always, play what you like :) Yeah, I tend to agree with you here, but as I said, combat determines life and death [I]more often[/I] than social interactions. That holds true. However, experience in my game is rewarded on two fronts: danger, and story. If we just look at danger, you get more experience the more danger you were in. It does not specify combat (and the examples sometimes do not mention combat). So, I agree with you about social danger. As always, again, play what you like :) I really don't see this getting issue getting resolved between us. If, after this discussion, you still see it as effectively railroading* (I bolded the text to highlight the area this seems implied), then I think we have to agree to disagree and move on. I'm not at all saying that you shouldn't continue the discussion with anyone else in the thread. You have every right to play how you want to, and express your views as long as they don't violate the TOS. I just don't think we'll come to an understanding in this matter. Thanks for the discussion, though. I thought it was fun. * (I do know you used the qualifier "feels" in there, and I did take it into account, but the implication seems to be too much for me to handle in a continued discussion) Play what you like :) [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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