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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Krensky" data-source="post: 5606916" data-attributes="member: 30936"><p>Because that's how guards act when presented with weird things or stuff above their pay grade.</p><p></p><p>If the guard believes that the PCs are the real diplomats, then the real diplomats inside must be infiltrators. So he calls his boss to raise the alarm. If he believes the PCs are actual diplomats come to see his boss, then he has call the senschal or whatever.</p><p></p><p>Just like the real world, above my pay grade should almost always equal: Let my boss deal with it.</p><p></p><p>Guards, at least those that aren't incompetent, do not just let people in. Even in the Nevada Gaming Commission example. Forged badge and ID, good like of bull, successful Bluff check. Final Result:</p><p></p><p>"Good day Agent Ocean. Please have a seat while I contact the Casino Manager." Or whoever Ocean says he's there to see.</p><p></p><p>This isn't negating anything. The PC succeeded, the guard believes their story. Just because the player's expectations were ridiculous does not mean his character failed.</p><p></p><p>The trick to getting past the guard isn't just to lie to them, it's to have supporting documentation, leverage points, etc and to pick a lie that will actually get you past him, not leave him confused or think there is something hinky. All of the examples being given have one thing in common. They are unusual events. Unusual events make guards cautious and prone to asking for their superior to make the decision. </p><p></p><p>Turnip delivery, for instance. Preferably using the normal guy's cart and at the normal time and place.</p><p></p><p>"Who are you? Where's Bob?"</p><p>"I'm his cousin. He's sick, some sort of fever. His wife asked me to make his delivery so as not to disappoint his lordship."</p><p>"Ok, the kitchen's that way."</p></blockquote><p></p>
[QUOTE="Krensky, post: 5606916, member: 30936"] Because that's how guards act when presented with weird things or stuff above their pay grade. If the guard believes that the PCs are the real diplomats, then the real diplomats inside must be infiltrators. So he calls his boss to raise the alarm. If he believes the PCs are actual diplomats come to see his boss, then he has call the senschal or whatever. Just like the real world, above my pay grade should almost always equal: Let my boss deal with it. Guards, at least those that aren't incompetent, do not just let people in. Even in the Nevada Gaming Commission example. Forged badge and ID, good like of bull, successful Bluff check. Final Result: "Good day Agent Ocean. Please have a seat while I contact the Casino Manager." Or whoever Ocean says he's there to see. This isn't negating anything. The PC succeeded, the guard believes their story. Just because the player's expectations were ridiculous does not mean his character failed. The trick to getting past the guard isn't just to lie to them, it's to have supporting documentation, leverage points, etc and to pick a lie that will actually get you past him, not leave him confused or think there is something hinky. All of the examples being given have one thing in common. They are unusual events. Unusual events make guards cautious and prone to asking for their superior to make the decision. Turnip delivery, for instance. Preferably using the normal guy's cart and at the normal time and place. "Who are you? Where's Bob?" "I'm his cousin. He's sick, some sort of fever. His wife asked me to make his delivery so as not to disappoint his lordship." "Ok, the kitchen's that way." [/QUOTE]
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Community
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Are things like Intimidate/Bluff/Diplomacy too easy?
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