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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="JamesonCourage" data-source="post: 5607110" data-attributes="member: 6668292"><p>Very well. Simply, you're wrong. I have never stated, nor do my statements imply, that if I find something implausible, I will not change my mind on it with a sufficiently good argument.</p><p></p><p>I do get the final say. And I won't change my mind on that, as that part of the agreed upon and preferred social contract for the group. The fact that you dislike the latter does not mean I disregard judgment of my players.</p><p></p><p>I've stated that I'm fallible as a GM. I did touch on this once before with you. If you're looking to argue, rather than discuss, than this will be my last post on the matter. If you want to discuss merits of different methods, or want to ask me questions in a civil or non-confrontational manner, I'll be happy to continue that discussion. I have absolutely no interest in your assumptions, insults, or judgment against me or my group's play style, however, and I won't participate in an argument over it.</p><p></p><p>I don't think you play incorrectly, Hussar. The fact that you think your method is objectively better for every group and makes for a "better game" grates on me, as it's judgmental of people's preferences, and obviously wrong when the measuring stick of the game is Fun, as Fun is always subjective.</p><p></p><p>But, I don't think you or your group should change how you play unless you want to. Because, as always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><em>And his knowledge that they don't have</em>. As a GM, I know that the diplomat arrived 20 minutes earlier. Or I know that the other diplomat is late. Or I know that the trip got cancelled, and word hasn't reached the castle yet. Or I know that the trip got cancelled, and word has reached the castle already.</p><p></p><p>Players make decisions based on views <em>without factoring in all of the knowledge in a setting</em>. The fact that the GM <em>does</em> factor in those things seems basic to me, and the gap we're having in this conversation is still baffling.</p><p></p><p></p><p></p><p>No. It means I don't agree with you. I can still trust your judgment. I may think you're wrong on this matter, but it does not mean that, as a whole, I do not trust your judgment.</p><p></p><p></p><p></p><p>That is indeed horrible wording, in my honest opinion. </p><p></p><p></p><p></p><p>Choose your definition. If you think that because I disagree with a player, that I no longer feel any of the above towards them, then, as I said, we cannot have a civil discussion about this.</p><p></p><p>Play what you like.</p><p></p><p></p><p></p><p>I totally agree with this post. Maybe it's because I have a different view of your standard NPC from most people, but I think NPCs in my setting are more competent than most settings (based on a few threads I've participated in, I think that's true). My average hit die is around 4, and people are very competent in their field. This might color it differently from most people's "level 1 commoner for 90% of people" that I also don't adhere to in the slightest.</p><p></p><p>Anyways, I have <em>no</em> idea if you agree with what I said or not, but I completely agree with your post. I couldn't XP you, or I would.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5607110, member: 6668292"] Very well. Simply, you're wrong. I have never stated, nor do my statements imply, that if I find something implausible, I will not change my mind on it with a sufficiently good argument. I do get the final say. And I won't change my mind on that, as that part of the agreed upon and preferred social contract for the group. The fact that you dislike the latter does not mean I disregard judgment of my players. I've stated that I'm fallible as a GM. I did touch on this once before with you. If you're looking to argue, rather than discuss, than this will be my last post on the matter. If you want to discuss merits of different methods, or want to ask me questions in a civil or non-confrontational manner, I'll be happy to continue that discussion. I have absolutely no interest in your assumptions, insults, or judgment against me or my group's play style, however, and I won't participate in an argument over it. I don't think you play incorrectly, Hussar. The fact that you think your method is objectively better for every group and makes for a "better game" grates on me, as it's judgmental of people's preferences, and obviously wrong when the measuring stick of the game is Fun, as Fun is always subjective. But, I don't think you or your group should change how you play unless you want to. Because, as always, play what you like :) [I]And his knowledge that they don't have[/I]. As a GM, I know that the diplomat arrived 20 minutes earlier. Or I know that the other diplomat is late. Or I know that the trip got cancelled, and word hasn't reached the castle yet. Or I know that the trip got cancelled, and word has reached the castle already. Players make decisions based on views [I]without factoring in all of the knowledge in a setting[/I]. The fact that the GM [I]does[/I] factor in those things seems basic to me, and the gap we're having in this conversation is still baffling. No. It means I don't agree with you. I can still trust your judgment. I may think you're wrong on this matter, but it does not mean that, as a whole, I do not trust your judgment. That is indeed horrible wording, in my honest opinion. Choose your definition. If you think that because I disagree with a player, that I no longer feel any of the above towards them, then, as I said, we cannot have a civil discussion about this. Play what you like. I totally agree with this post. Maybe it's because I have a different view of your standard NPC from most people, but I think NPCs in my setting are more competent than most settings (based on a few threads I've participated in, I think that's true). My average hit die is around 4, and people are very competent in their field. This might color it differently from most people's "level 1 commoner for 90% of people" that I also don't adhere to in the slightest. Anyways, I have [I]no[/I] idea if you agree with what I said or not, but I completely agree with your post. I couldn't XP you, or I would. As always, play what you like :) [/QUOTE]
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