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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Krensky" data-source="post: 5607184" data-attributes="member: 30936"><p>Well, not exactly. Said guard, without context or anything, would likely be a Standard NPC Man-at-Arms out of the Rouge's Gallery. At 36 XP, at group of them equal to the party's size is a minor threat. He doesn't have much in the way of skills or abilities to resist social skills out of the book. I'd likely modify the NPC to grant that to maintain a challenge if there was a very strong social oriented PC in the party, but that's more a gamist consideration.</p><p></p><p>NPCs don't have levels per-say, their numbers scale to the level of the party with some modifiers to let the GM make certain adventures and NPCs tougher then normal.</p><p></p><p>My NPCs though are actual characters who respond to the PCs as though they and the PCs are real people. Infiltrating a secure area is tricky. It takes more then a half-assed plan and glib tongue. Well, sometimes that works, but it's like rushing past a security guard while flashing your wallet and saying you're a policeman. It may get you past the guard while he tries to react, but you have seconds, maybe a minute at best to do anything once you're in.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5607184, member: 30936"] Well, not exactly. Said guard, without context or anything, would likely be a Standard NPC Man-at-Arms out of the Rouge's Gallery. At 36 XP, at group of them equal to the party's size is a minor threat. He doesn't have much in the way of skills or abilities to resist social skills out of the book. I'd likely modify the NPC to grant that to maintain a challenge if there was a very strong social oriented PC in the party, but that's more a gamist consideration. NPCs don't have levels per-say, their numbers scale to the level of the party with some modifiers to let the GM make certain adventures and NPCs tougher then normal. My NPCs though are actual characters who respond to the PCs as though they and the PCs are real people. Infiltrating a secure area is tricky. It takes more then a half-assed plan and glib tongue. Well, sometimes that works, but it's like rushing past a security guard while flashing your wallet and saying you're a policeman. It may get you past the guard while he tries to react, but you have seconds, maybe a minute at best to do anything once you're in. [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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