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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Elf Witch" data-source="post: 5608947" data-attributes="member: 9037"><p>If this was happening in my game I would know if the guards were unbluffable before it ever came to it. It would be in my notes and write up for the castle.</p><p></p><p>I still don't get this changing in game reality thing you are talking about. If I am the DM and I make the world and I know that the guards are followers of a certain blood cult and fiercely loyal to the king that is the reality of the world.</p><p></p><p>Which the players could find out if they investigated. Which should tell them that they need a good plan to get in.</p><p></p><p>There are other ways to get in then just bluffing the guard that you should be let in because you are expected without proof to back it up. Now if you have disguised yourselves, have forged papers then you have a better chance. </p><p></p><p>Killing, bribing, or simply finding away to take out the usual turnip deliveryman would probably be better.</p><p></p><p>Finding the secret entrance in from the sewers might work as well.</p><p></p><p>The thing is this not every plan a party comes up with works. Now if there is no way in at all and the players need to get in then yeah that is crappy DMing.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5608947, member: 9037"] If this was happening in my game I would know if the guards were unbluffable before it ever came to it. It would be in my notes and write up for the castle. I still don't get this changing in game reality thing you are talking about. If I am the DM and I make the world and I know that the guards are followers of a certain blood cult and fiercely loyal to the king that is the reality of the world. Which the players could find out if they investigated. Which should tell them that they need a good plan to get in. There are other ways to get in then just bluffing the guard that you should be let in because you are expected without proof to back it up. Now if you have disguised yourselves, have forged papers then you have a better chance. Killing, bribing, or simply finding away to take out the usual turnip deliveryman would probably be better. Finding the secret entrance in from the sewers might work as well. The thing is this not every plan a party comes up with works. Now if there is no way in at all and the players need to get in then yeah that is crappy DMing. [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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