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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Hussar" data-source="post: 5610706" data-attributes="member: 22779"><p>Player: I try to bluff the guard that I am a member of the Diplomat's entourage and I was unavoidably detained. *Rolls*</p><p>DM: You succeed. The guard believes you. </p><p></p><p>Now, how do we go from "The guard believes that you are a member of the diplomat's entourage" to "Well, he believes you, but, he calls his superiors and refuses to let you in, despite the fact that he believes your story."?</p><p></p><p>I'd also point out that the example has changed quite a lot throughout this thread. It started out simply as "The guard, because his family is threatened, will never allow anyone entrance to the castle" to "Long winded example where there are fifteen different things going on, all colluding to result in the worst possible outcome for the PC's".</p><p></p><p>Anyway, I've pretty clearly shown, at least to any reasonable degree that there are any number of bluffs that would allow the PC's to enter the castle past the guard. I'm sure that I'll be told, no, these are all unreasonable interpretations and we should continue to cock block our PC's at every turn. Because, as Krensky says, "Their tap dancing and improvising is entertaining." </p><p></p><p>No thanks. Been there, done that. Having every plan frustrated, every attempt fail, just so the DM can make me "earn" my successes is something I've long grown out of. As JC says, play what you like, but, for my money, I do not like this.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5610706, member: 22779"] Player: I try to bluff the guard that I am a member of the Diplomat's entourage and I was unavoidably detained. *Rolls* DM: You succeed. The guard believes you. Now, how do we go from "The guard believes that you are a member of the diplomat's entourage" to "Well, he believes you, but, he calls his superiors and refuses to let you in, despite the fact that he believes your story."? I'd also point out that the example has changed quite a lot throughout this thread. It started out simply as "The guard, because his family is threatened, will never allow anyone entrance to the castle" to "Long winded example where there are fifteen different things going on, all colluding to result in the worst possible outcome for the PC's". Anyway, I've pretty clearly shown, at least to any reasonable degree that there are any number of bluffs that would allow the PC's to enter the castle past the guard. I'm sure that I'll be told, no, these are all unreasonable interpretations and we should continue to cock block our PC's at every turn. Because, as Krensky says, "Their tap dancing and improvising is entertaining." No thanks. Been there, done that. Having every plan frustrated, every attempt fail, just so the DM can make me "earn" my successes is something I've long grown out of. As JC says, play what you like, but, for my money, I do not like this. [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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