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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="JamesonCourage" data-source="post: 5610834" data-attributes="member: 6668292"><p>Yes. But it's still not a check to get into the castle. It's a Bluff check. With the right conditions, a Bluff check can get a guard to act in such a way that it gets you into a castle. But, again, there's no such thing as a "get into the castle check" as that's not what any skill allows you to do.</p><p></p><p></p><p></p><p>Not according to the rules. I can go over this a third time if you'd like.</p><p></p><p>Listen, it's not wrong to play the game the way you do. Many, many other people prefer your method of using Bluff. And that's really, honestly cool with me. But, it's not how the skill works, by the rules. So when I hear that I'm using GM fiat when someone thinks a Bluff check entitles you to get in, I really have to disagree.</p><p></p><p></p><p></p><p>Indeed. Though the rules dictate that the guard believes your bluff.</p><p></p><p></p><p></p><p>Wrong. If the GM is being a neutral arbiter, and isn't being biased, and is playing the referee, etc., then he'll play the guard like a guard, and have him act on new information. The guard that falls for a Bluff check should act in the same way a guard does when you walk up to him: he takes in new information, processes it, and acts based on the new information.</p><p></p><p>So, if the GM is playing by the rules, then your Bluff check influences the guard. It does not dictate the outcome of that influence outside of how he perceives your bluff.</p><p></p><p></p><p></p><p>Your success on your bluff is dependent on your roll. I've shown this a few times. I can point this out in the SRD again if you'd like.</p><p></p><p>The GM is the arbiter in the game. He runs things. It's his job to process player actions and announce the outcome, whether that's "your Bluff succeeds, so you get let in, here's what's inside" to "your Bluff succeeds, so the guard believes you, so here's how he reacts" and anything in between. The GM is fulfilling that role either way, but the way I've shown is how the rules operate. It is not GM fiat to play that way anymore than your method -which is, to say, not really at all.</p><p></p><p>If you want me to attempt to show you how Bluff works according to the SRD again, I will. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5610834, member: 6668292"] Yes. But it's still not a check to get into the castle. It's a Bluff check. With the right conditions, a Bluff check can get a guard to act in such a way that it gets you into a castle. But, again, there's no such thing as a "get into the castle check" as that's not what any skill allows you to do. Not according to the rules. I can go over this a third time if you'd like. Listen, it's not wrong to play the game the way you do. Many, many other people prefer your method of using Bluff. And that's really, honestly cool with me. But, it's not how the skill works, by the rules. So when I hear that I'm using GM fiat when someone thinks a Bluff check entitles you to get in, I really have to disagree. Indeed. Though the rules dictate that the guard believes your bluff. Wrong. If the GM is being a neutral arbiter, and isn't being biased, and is playing the referee, etc., then he'll play the guard like a guard, and have him act on new information. The guard that falls for a Bluff check should act in the same way a guard does when you walk up to him: he takes in new information, processes it, and acts based on the new information. So, if the GM is playing by the rules, then your Bluff check influences the guard. It does not dictate the outcome of that influence outside of how he perceives your bluff. Your success on your bluff is dependent on your roll. I've shown this a few times. I can point this out in the SRD again if you'd like. The GM is the arbiter in the game. He runs things. It's his job to process player actions and announce the outcome, whether that's "your Bluff succeeds, so you get let in, here's what's inside" to "your Bluff succeeds, so the guard believes you, so here's how he reacts" and anything in between. The GM is fulfilling that role either way, but the way I've shown is how the rules operate. It is not GM fiat to play that way anymore than your method -which is, to say, not really at all. If you want me to attempt to show you how Bluff works according to the SRD again, I will. As always, play what you like :) [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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