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*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Hussar" data-source="post: 5611649" data-attributes="member: 22779"><p>JamesonCourage - again, by literal interpretation of RAW, you are exactly right. A successful social check only makes the target believe you or changes their attitude. That's true.</p><p></p><p>So a helpful guard that believes I'm the diplomat still summons the king whereupon I have to make yet more skill checks. So, I succeed and the king believes me. What next? Does the King then let me get on with whatever I was trying to get into the castle for in the first place? Or does the king then lead me to the royal meeting room, where I meet the real Diplomat, necessitating another round of checks and the chamberlain (still more checks) and the King's nephew (yet more checks) until such time as I fail?</p><p></p><p>My problem here is that your "realistic response" is not objective. It's taking their success, which we both agree that they succeeded, and taking the worst possible interpretation for that success.</p><p></p><p>I'm not saying that the PC's should get the best possible interpretation every time, but, sheesh, let them actually succeed. All they wanted to do was get past the gate guard. But, in getting past the gate guard, they get sucked into more and more skill checks, that's not a success at all.</p><p></p><p>I'm not interpreting anything rules wise. The PC's succeeded. The Guard believes their lie. We both agree here.</p><p></p><p>The guard lets them past because he believes the lie. - Not an unreasonable response that actually validates that success.</p><p></p><p>The guard calls down the king that leads to an endless succession of yet more skill checks. - A not unreasonable response that negates that success.</p><p></p><p>My point isn't that it's unreasonable for the guard to call in his superiors. It is reasonable. But, it's not the <u>only</u> reasonable response. Given the choice between two reasonable responses, why not go with the one that actually allows the players choices rather than forces them down a single path?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5611649, member: 22779"] JamesonCourage - again, by literal interpretation of RAW, you are exactly right. A successful social check only makes the target believe you or changes their attitude. That's true. So a helpful guard that believes I'm the diplomat still summons the king whereupon I have to make yet more skill checks. So, I succeed and the king believes me. What next? Does the King then let me get on with whatever I was trying to get into the castle for in the first place? Or does the king then lead me to the royal meeting room, where I meet the real Diplomat, necessitating another round of checks and the chamberlain (still more checks) and the King's nephew (yet more checks) until such time as I fail? My problem here is that your "realistic response" is not objective. It's taking their success, which we both agree that they succeeded, and taking the worst possible interpretation for that success. I'm not saying that the PC's should get the best possible interpretation every time, but, sheesh, let them actually succeed. All they wanted to do was get past the gate guard. But, in getting past the gate guard, they get sucked into more and more skill checks, that's not a success at all. I'm not interpreting anything rules wise. The PC's succeeded. The Guard believes their lie. We both agree here. The guard lets them past because he believes the lie. - Not an unreasonable response that actually validates that success. The guard calls down the king that leads to an endless succession of yet more skill checks. - A not unreasonable response that negates that success. My point isn't that it's unreasonable for the guard to call in his superiors. It is reasonable. But, it's not the [u]only[/u] reasonable response. Given the choice between two reasonable responses, why not go with the one that actually allows the players choices rather than forces them down a single path? [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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