Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5611820" data-attributes="member: 6668292"><p>And I think success should be defined by how the rules define them, rather than based on PC goals.</p><p></p><p>If the PCs are fighting a lich, and they kill him and destroy his phylactery (they got a tip off as to what it is from an anonymous source), then they think they've succeeded in their goal. However, I know that the lich orchestrated the information, gave them false information on his phylactery, and prepared a fake phylactery because he knew the party would go after him (they were past friends, and he had become Evil). Then, they take his stuff (it is D&D, after all), and he pops up 1d10 days later at his phylactery (which they have), and ambushes and kills one of the PCs (before taking his stuff back). This cannot happen with your preferred method, as far as I can tell, as killing the lich and destroying his phylactery seems reasonable, and "negating" that outcome would be wrong. But please, correct me if I'm wrong, as I might very well be.</p><p></p><p>But, had the PCs looked into things (they did literally no research, and took the source at his word), they may have found out that this wasn't the case. Sometimes things aren't always successful, even if you roll high (like kicking some lich butt).</p><p></p><p>It's a play style difference. Your style isn't wrong. And I'm not playing a game where it's run by "... GM fiat, railroady, inferior game where I arbitrarily make things disadvantageous to the players and always rule against them and don't trust them". That's just not the case, and the fact that Hussar has repeatedly attributed those things to me, as well as other things (endless checks that they players can't succeed, taking away player success or twisting player success into failure, etc.) is something I find a little baffling.</p><p></p><p></p><p></p><p>It's following the rules of the game. If the GM is to be a neutral arbiter, I'd rather him follow the rules as they were intended.</p><p></p><p></p><p></p><p>There's nothing wrong with that style of play, but using the rules isn't wrong, either.</p><p></p><p></p><p></p><p>If that's the way you and your players like, I have no beef with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5611820, member: 6668292"] And I think success should be defined by how the rules define them, rather than based on PC goals. If the PCs are fighting a lich, and they kill him and destroy his phylactery (they got a tip off as to what it is from an anonymous source), then they think they've succeeded in their goal. However, I know that the lich orchestrated the information, gave them false information on his phylactery, and prepared a fake phylactery because he knew the party would go after him (they were past friends, and he had become Evil). Then, they take his stuff (it is D&D, after all), and he pops up 1d10 days later at his phylactery (which they have), and ambushes and kills one of the PCs (before taking his stuff back). This cannot happen with your preferred method, as far as I can tell, as killing the lich and destroying his phylactery seems reasonable, and "negating" that outcome would be wrong. But please, correct me if I'm wrong, as I might very well be. But, had the PCs looked into things (they did literally no research, and took the source at his word), they may have found out that this wasn't the case. Sometimes things aren't always successful, even if you roll high (like kicking some lich butt). It's a play style difference. Your style isn't wrong. And I'm not playing a game where it's run by "... GM fiat, railroady, inferior game where I arbitrarily make things disadvantageous to the players and always rule against them and don't trust them". That's just not the case, and the fact that Hussar has repeatedly attributed those things to me, as well as other things (endless checks that they players can't succeed, taking away player success or twisting player success into failure, etc.) is something I find a little baffling. It's following the rules of the game. If the GM is to be a neutral arbiter, I'd rather him follow the rules as they were intended. There's nothing wrong with that style of play, but using the rules isn't wrong, either. If that's the way you and your players like, I have no beef with that :) As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top