Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GSHamster" data-source="post: 5611845" data-attributes="member: 20187"><p>Well, in this example, there's no ability check involved after the fight. The PCs killed the lich in combat, and thus end up better than they started. The rest is normal plot.</p><p></p><p>But on the other hand, if the following sequence happened after the lich died:</p><p></p><p>1. The PCs ask if they can identify the phylactery through a skill like Knowledge: Arcane.</p><p>2. The DM agrees and sets a DC.</p><p>3. The PCs succeed on the check.</p><p>4. The DM has them destroy the fake phylactery.</p><p>5. Events proceed as above.</p><p></p><p>I would see that as unfair.</p><p></p><p>Admittedly, this example is a little more complicated because knowing your character failed the check tells the player enough information to be successful. Player knowledge and character knowledge differ now, and that always makes life complicated.</p><p></p><p>I would probably be okay with having a low-ish DC to be "fooled" by lich's deception, and a high (secret) DC to see through the deception to the truth.</p><p></p><p>But if the PCs "truly" succeed on the check, if they beat the secret DC, they should be able to identify the phylactery as a fake through the use of their skill.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5611845, member: 20187"] Well, in this example, there's no ability check involved after the fight. The PCs killed the lich in combat, and thus end up better than they started. The rest is normal plot. But on the other hand, if the following sequence happened after the lich died: 1. The PCs ask if they can identify the phylactery through a skill like Knowledge: Arcane. 2. The DM agrees and sets a DC. 3. The PCs succeed on the check. 4. The DM has them destroy the fake phylactery. 5. Events proceed as above. I would see that as unfair. Admittedly, this example is a little more complicated because knowing your character failed the check tells the player enough information to be successful. Player knowledge and character knowledge differ now, and that always makes life complicated. I would probably be okay with having a low-ish DC to be "fooled" by lich's deception, and a high (secret) DC to see through the deception to the truth. But if the PCs "truly" succeed on the check, if they beat the secret DC, they should be able to identify the phylactery as a fake through the use of their skill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top