Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5613107" data-attributes="member: 6668292"><p>Alrighty then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>They players can say "I want to make sure it's not fake" and I'll give them every check that's reasonable and applicable. If they don't say they want to check it, however, then I don't give it to them for free.</p><p></p><p></p><p></p><p>You do know I'm JC, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Haha, maybe you're right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Indeed. If the players make a tactical mistake, I don't negate it with simply high rolls. This includes both combat and social encounters.</p><p></p><p></p><p></p><p>No, he's not wrong. However, he's said that if the guard passes the buck up, then the PCs therefore engage in a chain of skill checks that only ends once the PCs fail. That's false, and I don't know where he got it.</p><p></p><p></p><p></p><p>Maybe you don't know I'm JC <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The players have a very real chance of messing up tactically and socially. I had a level 8 party attack a group of about 20 level 2 fighters once. The party was on the ground, at the base of a mountain. The level 2 fighters were on a steep incline, waiting to ambush them. They had barrels of slick grease, crossbows, and the like, and they used that tactical advantage to devastating effect against the party (the party had to retreat, and 3 out of 5 PCs were bleeding out, but were healed in time).</p><p></p><p>Just like in combat, players can make bad social decisions. Impersonating the diplomat turned out to be such a decision. And I don't know why I have to say it again, but many other tactics could have worked there. The PCs screwed up, and it got them into some trouble, just like with the level 2 fighters on the mountainside.</p><p></p><p></p><p></p><p>Well, in 3.5, I think they are. I changed them in my game. That is, I changed Bluff, Diplomacy, and Intimidate. They're all different, because I saw problems with all of them. But, I also completely gutted Craft, etc., so I'm pretty picky.</p><p></p><p></p><p></p><p>Which is why I think playing by RAW is the counter balance. But, that's my personal opinion, and by no means do I think it should extend to every table.</p><p></p><p></p><p></p><p>Exactly.</p><p></p><p></p><p></p><p>Exactly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I agree with this, really. Social skills, like Bluff, are only tools in seeing how successful you are, but player decision and tactics, be they in combat or social encounters, makes a huge difference.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5613107, member: 6668292"] Alrighty then :) They players can say "I want to make sure it's not fake" and I'll give them every check that's reasonable and applicable. If they don't say they want to check it, however, then I don't give it to them for free. You do know I'm JC, right? ;) Haha, maybe you're right :) Indeed. If the players make a tactical mistake, I don't negate it with simply high rolls. This includes both combat and social encounters. No, he's not wrong. However, he's said that if the guard passes the buck up, then the PCs therefore engage in a chain of skill checks that only ends once the PCs fail. That's false, and I don't know where he got it. Maybe you don't know I'm JC ;) The players have a very real chance of messing up tactically and socially. I had a level 8 party attack a group of about 20 level 2 fighters once. The party was on the ground, at the base of a mountain. The level 2 fighters were on a steep incline, waiting to ambush them. They had barrels of slick grease, crossbows, and the like, and they used that tactical advantage to devastating effect against the party (the party had to retreat, and 3 out of 5 PCs were bleeding out, but were healed in time). Just like in combat, players can make bad social decisions. Impersonating the diplomat turned out to be such a decision. And I don't know why I have to say it again, but many other tactics could have worked there. The PCs screwed up, and it got them into some trouble, just like with the level 2 fighters on the mountainside. Well, in 3.5, I think they are. I changed them in my game. That is, I changed Bluff, Diplomacy, and Intimidate. They're all different, because I saw problems with all of them. But, I also completely gutted Craft, etc., so I'm pretty picky. Which is why I think playing by RAW is the counter balance. But, that's my personal opinion, and by no means do I think it should extend to every table. Exactly. Exactly :) I agree with this, really. Social skills, like Bluff, are only tools in seeing how successful you are, but player decision and tactics, be they in combat or social encounters, makes a huge difference. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top