Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5613259" data-attributes="member: 42582"><p>I said "towards the goal, of victory by their PCs in the combat" - in Janx's terms, this is success within the microcosm of the immediate conflict, ie the combat.</p><p></p><p>In the bluff guard, what's the relevant microcosm? Making the guard believe the untruth? Or having the guard act a certain way in respect of it? In my experience, normally the latter.</p><p></p><p>I know. My point was, Why not use the player's successful Bluff check instead? Ie why not treat that check as having a metagame as well as an ingame significance?</p><p></p><p>The only answer given to this, so far, in this thread, has been from JamesonCourage, who has said it's too narrativist an approach.</p><p></p><p></p><p>This gives rise to another playstyle issue (related to the one I flagged quite a way upthread, of "gritty" vs "gonzo").</p><p></p><p>What's more fun - to pretend to be a turnip deliverer, or a diplomat? And which of these is more viable, overall for a first level knigh? a 9th level wizard? a 12th level thief? Does the castle have aura reading or detect magic? If it does, a high level PC would do better posing as a diplomat than a farmer.</p><p></p><p>There are a lot of variables here. Even if the turnip farmer is the most realistic in some realworld situations, it may not be the best way to push in game, for a range of reasons. (Including consequences - discovery and a resulting showdown in the throne room might be more exciting than discovery and a resulting showdown in the kitchen.)</p><p></p><p>Well, yes, but is this a flip of the switch from "good" to "overpowered", or from "mostly useless" to "good"? In my personal play experience with social skills, I think it's the latter.</p><p></p><p></p><p>I agree about the need for some description - if the GM doesn't know what the PC is doing, s/he can't adjudicate the outcome.</p><p></p><p>As to "bypassing" encounters - whether or not that is a problem depends heavily on the preferences of those at the table. After all, one way of railroading can be to prevent the players' bypassing encounters. And for some players, bluffing the guard isn't bypassing an encounter but engaging with it and succeeding at it.</p><p></p><p>But this only gives rise to the question, what is the GM's role in relation to moving the game along? Different posters in this thread clearly have different views on that.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5613259, member: 42582"] I said "towards the goal, of victory by their PCs in the combat" - in Janx's terms, this is success within the microcosm of the immediate conflict, ie the combat. In the bluff guard, what's the relevant microcosm? Making the guard believe the untruth? Or having the guard act a certain way in respect of it? In my experience, normally the latter. I know. My point was, Why not use the player's successful Bluff check instead? Ie why not treat that check as having a metagame as well as an ingame significance? The only answer given to this, so far, in this thread, has been from JamesonCourage, who has said it's too narrativist an approach. This gives rise to another playstyle issue (related to the one I flagged quite a way upthread, of "gritty" vs "gonzo"). What's more fun - to pretend to be a turnip deliverer, or a diplomat? And which of these is more viable, overall for a first level knigh? a 9th level wizard? a 12th level thief? Does the castle have aura reading or detect magic? If it does, a high level PC would do better posing as a diplomat than a farmer. There are a lot of variables here. Even if the turnip farmer is the most realistic in some realworld situations, it may not be the best way to push in game, for a range of reasons. (Including consequences - discovery and a resulting showdown in the throne room might be more exciting than discovery and a resulting showdown in the kitchen.) Well, yes, but is this a flip of the switch from "good" to "overpowered", or from "mostly useless" to "good"? In my personal play experience with social skills, I think it's the latter. I agree about the need for some description - if the GM doesn't know what the PC is doing, s/he can't adjudicate the outcome. As to "bypassing" encounters - whether or not that is a problem depends heavily on the preferences of those at the table. After all, one way of railroading can be to prevent the players' bypassing encounters. And for some players, bluffing the guard isn't bypassing an encounter but engaging with it and succeeding at it. But this only gives rise to the question, what is the GM's role in relation to moving the game along? Different posters in this thread clearly have different views on that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
Top