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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Elf Witch" data-source="post: 5614570" data-attributes="member: 9037"><p>You are talking about DMs who turn a success into a failure. In my example that did not happen. </p><p></p><p>The temple of Pelor training ground got hit by a fireball killing several students. The clerics of St Cuthbert who handle all investigations they are the law in my land came to investigate. </p><p></p><p>Tempers flared and swords were drawn between several clerics of Pelor and St Cuthbert. </p><p></p><p>The player decided he would try and stop the blood shed using diplomacy. He gave a speech about how enough blood had been spilled today. He rolled a natural 20. </p><p></p><p>He succeed both sides laid down their weapons. The head cleric Pelor was very friendly towards him. The cleric of St Cuthbert was short and surly even though he did what the PC wanted. The PC succeeded on his roll which was to stop the blood shed from happening.</p><p></p><p>The player noting that the roll should have made the cleric of ST Cuthbert become friendly towards him. He didn't understand why the cleric was surly.</p><p></p><p>I knew that the clerics of St Cuthbert had discovered a massive plot of the spellscales which is the race the PC was to support Tiamat and kill the the good gods including St Cuthbert. </p><p></p><p>I tried to explain to the player that the reaction from the cleric didn't seem right to him. Instead of trying to find out why this was you know pick up on a damn plot hook. He choose to rant about the rules and how I made his roll a total failure.</p><p></p><p>The rest of the players at the table all told me that they thought he was overreacting and when I finally told the player the entire reason basically gave him plot information out of game he admitted that he had overreacted was being a jerk and thought my plot hook was awesome.</p><p></p><p>I have been reading this thread and I think the big disconnect here is that basically everyone is arguing about the results of a hypothetical encounter.</p><p></p><p>I think everyone is a little right and a little wrong.</p><p></p><p>I certainly don't think every encounter should be so tough that you can't bluff your way past the guard into the castle. </p><p></p><p>I also don't think that it is wrong to make it more of a challenge that requires not only bluff but maybe forgery, diplomacy, intimidate, gather info.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5614570, member: 9037"] You are talking about DMs who turn a success into a failure. In my example that did not happen. The temple of Pelor training ground got hit by a fireball killing several students. The clerics of St Cuthbert who handle all investigations they are the law in my land came to investigate. Tempers flared and swords were drawn between several clerics of Pelor and St Cuthbert. The player decided he would try and stop the blood shed using diplomacy. He gave a speech about how enough blood had been spilled today. He rolled a natural 20. He succeed both sides laid down their weapons. The head cleric Pelor was very friendly towards him. The cleric of St Cuthbert was short and surly even though he did what the PC wanted. The PC succeeded on his roll which was to stop the blood shed from happening. The player noting that the roll should have made the cleric of ST Cuthbert become friendly towards him. He didn't understand why the cleric was surly. I knew that the clerics of St Cuthbert had discovered a massive plot of the spellscales which is the race the PC was to support Tiamat and kill the the good gods including St Cuthbert. I tried to explain to the player that the reaction from the cleric didn't seem right to him. Instead of trying to find out why this was you know pick up on a damn plot hook. He choose to rant about the rules and how I made his roll a total failure. The rest of the players at the table all told me that they thought he was overreacting and when I finally told the player the entire reason basically gave him plot information out of game he admitted that he had overreacted was being a jerk and thought my plot hook was awesome. I have been reading this thread and I think the big disconnect here is that basically everyone is arguing about the results of a hypothetical encounter. I think everyone is a little right and a little wrong. I certainly don't think every encounter should be so tough that you can't bluff your way past the guard into the castle. I also don't think that it is wrong to make it more of a challenge that requires not only bluff but maybe forgery, diplomacy, intimidate, gather info. [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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