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Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Janx" data-source="post: 5615041" data-attributes="member: 8835"><p>As part of my ongoing, "did you know that in reality..." series...</p><p></p><p>Apparently studies have shown that people make up their mind about you within the first moments of meeting you. I read about a study in a book about the Microsoft Interview process. It talked about this phenomenon. </p><p></p><p>Basically, part of your brain makes a snap judgement on whether you like this guy or not. Then you spend the rest of the interview rationalizing to yourself how one candidate "can learn our business" and the other candidate "just doesn't have the skills we're looking for", despite both candidates having the same qualifications and the same gap in skills that the company is looking for.</p><p></p><p>So, it turns out that making that initial Diplomacy roll in the first 6 seconds may be realistic and that talking longer won't change that.</p><p></p><p>Now I don't condone bad rules like what JC illustrates about the ease of which the Talker can turn the cranky orc into a friend if the rules are abused.</p><p></p><p>What I do want folks to appreciate though, is where they think the rules have no basis in reality, that something like that isn't possible, is actually contradicted by what's actually been done in real life.</p><p></p><p>The short of it is, don't over-nerf some of these things, but don't let them be over-powered either.</p></blockquote><p></p>
[QUOTE="Janx, post: 5615041, member: 8835"] As part of my ongoing, "did you know that in reality..." series... Apparently studies have shown that people make up their mind about you within the first moments of meeting you. I read about a study in a book about the Microsoft Interview process. It talked about this phenomenon. Basically, part of your brain makes a snap judgement on whether you like this guy or not. Then you spend the rest of the interview rationalizing to yourself how one candidate "can learn our business" and the other candidate "just doesn't have the skills we're looking for", despite both candidates having the same qualifications and the same gap in skills that the company is looking for. So, it turns out that making that initial Diplomacy roll in the first 6 seconds may be realistic and that talking longer won't change that. Now I don't condone bad rules like what JC illustrates about the ease of which the Talker can turn the cranky orc into a friend if the rules are abused. What I do want folks to appreciate though, is where they think the rules have no basis in reality, that something like that isn't possible, is actually contradicted by what's actually been done in real life. The short of it is, don't over-nerf some of these things, but don't let them be over-powered either. [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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