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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Janx" data-source="post: 5616376" data-attributes="member: 8835"><p>I'm not as up on the exact specifics of how to get an 80 Diplomacy check (i have not had Diplomancer issues, but find the problem interesting).</p><p></p><p>Most basic skills are capped for an 18 attribute PC to level + 7 (the 3 max ranks and the +4 attr. bonus). At 20th level, a PC like that would only be swinging +27 on their skill checks, and would be lucky to roll a 20 to hit a 47DC.</p><p></p><p>So when you say somebody can hit an 80 DC, that smells like a broken PC. Like something is out of whack with the rest of the skills.</p><p></p><p>If a GM had a more generous interpretation of what the social skills can achieve, and the rules let you get bigger numbers out of those skills than other skills, then that's a big design issue because certain skills get to be higher than any other skill in the game AND they have a big game impact.</p></blockquote><p></p>
[QUOTE="Janx, post: 5616376, member: 8835"] I'm not as up on the exact specifics of how to get an 80 Diplomacy check (i have not had Diplomancer issues, but find the problem interesting). Most basic skills are capped for an 18 attribute PC to level + 7 (the 3 max ranks and the +4 attr. bonus). At 20th level, a PC like that would only be swinging +27 on their skill checks, and would be lucky to roll a 20 to hit a 47DC. So when you say somebody can hit an 80 DC, that smells like a broken PC. Like something is out of whack with the rest of the skills. If a GM had a more generous interpretation of what the social skills can achieve, and the rules let you get bigger numbers out of those skills than other skills, then that's a big design issue because certain skills get to be higher than any other skill in the game AND they have a big game impact. [/QUOTE]
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Community
General Tabletop Discussion
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Are things like Intimidate/Bluff/Diplomacy too easy?
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