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*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="NewJeffCT" data-source="post: 5616477" data-attributes="member: 10784"><p>I'm not sure how to get up to a +80, but assuming you're a "diplomancer" type in game, you start off with an 18 CHA and max ranks in Diplomacy for a +7</p><p></p><p>Then, you take three other skills that give you another +6 from skill synergies and you're at a +13 (Bluff, Sense Motive & Knowledge: Nobility). If you're a Diplomancer, you also take the Skill Focus: Diplomacy feat for a +16 at first level. Add in being a half-elf, and you're up to +18 at first level.</p><p></p><p>Over the course of those 20 levels, you put in another 5 points to Charisma, giving you a 23 Charisma. However, you also have a Cloak of Charisma +4, giving you an effective CHA of 27, which is now a +8.</p><p></p><p>So, you have the original +18, plus 19 more ranks accumulated while leveling, plus another +4 for improving your CHA. So, you're at +41. Plus, there are probably other magic items and feats (Negotiator) you can take that can improve your Diplomacy even more than that. So, something like a +45 is easily achievable if you focus on it.</p><p></p><p>The DC to change somebody from Hostile to Helpful is like a 45 or 50.</p><p></p><p>Similarly, you can pump up Bluff even more than Diplomacy if you use skill synergies and Skill Focus: Bluff, plus you add in a snake familiar, giving you another +3 to Bluff.</p><p></p><p><strong>PC Bluff-master</strong>: "Hello Emperor, I would like to trade what is in my wagon for your entire empire."</p><p><strong>DM as Emperor, looking in wagon</strong>: "It looks like a pile of dung to me"</p><p><strong>PC</strong>: "It is your grace, but, it is magic dung. If a ruler willingly gives up his throne and eats this magic dung, he will be transformed into a god"</p><p><strong>DM</strong>... "well, the emperor's sense motive is pretty good, +16 in my notes. I roll a natural 20... woo-hoo! 36 to Sense Motive."</p><p><strong>PC: rolls dice,</strong> "I roll a 2, with my bonuses, it's still a 47. I beat you by 11. You believe me hook, line & sinker."</p><p><strong>DM as emperor, sighing</strong>: "ok, the emperor hands you the keys to the empire, then proceeds to eat dung... and die"</p><p></p><p><strong><span style="color: Yellow">***EDITED TO ADD - MY EXAMPLE IS FLAWED - SEE MY POST BELOW***</span></strong></p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5616477, member: 10784"] I'm not sure how to get up to a +80, but assuming you're a "diplomancer" type in game, you start off with an 18 CHA and max ranks in Diplomacy for a +7 Then, you take three other skills that give you another +6 from skill synergies and you're at a +13 (Bluff, Sense Motive & Knowledge: Nobility). If you're a Diplomancer, you also take the Skill Focus: Diplomacy feat for a +16 at first level. Add in being a half-elf, and you're up to +18 at first level. Over the course of those 20 levels, you put in another 5 points to Charisma, giving you a 23 Charisma. However, you also have a Cloak of Charisma +4, giving you an effective CHA of 27, which is now a +8. So, you have the original +18, plus 19 more ranks accumulated while leveling, plus another +4 for improving your CHA. So, you're at +41. Plus, there are probably other magic items and feats (Negotiator) you can take that can improve your Diplomacy even more than that. So, something like a +45 is easily achievable if you focus on it. The DC to change somebody from Hostile to Helpful is like a 45 or 50. Similarly, you can pump up Bluff even more than Diplomacy if you use skill synergies and Skill Focus: Bluff, plus you add in a snake familiar, giving you another +3 to Bluff. [B]PC Bluff-master[/B]: "Hello Emperor, I would like to trade what is in my wagon for your entire empire." [B]DM as Emperor, looking in wagon[/B]: "It looks like a pile of dung to me" [B]PC[/B]: "It is your grace, but, it is magic dung. If a ruler willingly gives up his throne and eats this magic dung, he will be transformed into a god" [B]DM[/B]... "well, the emperor's sense motive is pretty good, +16 in my notes. I roll a natural 20... woo-hoo! 36 to Sense Motive." [B]PC: rolls dice,[/B] "I roll a 2, with my bonuses, it's still a 47. I beat you by 11. You believe me hook, line & sinker." [B]DM as emperor, sighing[/B]: "ok, the emperor hands you the keys to the empire, then proceeds to eat dung... and die" [B][COLOR="Yellow"]***EDITED TO ADD - MY EXAMPLE IS FLAWED - SEE MY POST BELOW***[/COLOR][/B] [/QUOTE]
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Are things like Intimidate/Bluff/Diplomacy too easy?
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