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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Janx" data-source="post: 5616591" data-attributes="member: 8835"><p>Holy fecal mastication! That was the rules borken example I was looking for. If it is fair to say that most of the other skils are not as abusable as the social ones (in getting major + to it), then to answer the OT, YES, they are too easy.</p><p></p><p>I vaguely recall JC mentioning he doesn't do synergy bonuses. I see a good reason why...</p><p></p><p>A side though occurred to me while reading the "you rolled a 3" thread. Back in the pre-3e days, i recall rules for Encounter Reactions. Basically the GM rolled to see how the NPCs would react to the party. That's kind of what the diplomacy roll in 3e could be used for, but I suspect isn't used by most folks.</p><p></p><p>Conceptually, the idea went, that instead of the GM deciding how the NPCs approach the party, the dice do. In 3e, that could mean always making a diplomacy check for that initial NPC attitude. Thus, a low social party gets a more hostile response (thus penalizing parties who dump stat CHA).</p><p></p><p>Right now, we only make a diplomacy role if the player is trying to actively manipulate the NPC. In many ways, thats what any of the social skills get used for. I'd never actively consider a PC doing a bluff, diplomacy or intimidate against another PC. Basically, I see the social skills being used to abjudicate whether the PCs can manipulate the game world (NPCs).</p><p></p><p>anyway, just some thoughts this the topic of social skills has me pondering.</p></blockquote><p></p>
[QUOTE="Janx, post: 5616591, member: 8835"] Holy fecal mastication! That was the rules borken example I was looking for. If it is fair to say that most of the other skils are not as abusable as the social ones (in getting major + to it), then to answer the OT, YES, they are too easy. I vaguely recall JC mentioning he doesn't do synergy bonuses. I see a good reason why... A side though occurred to me while reading the "you rolled a 3" thread. Back in the pre-3e days, i recall rules for Encounter Reactions. Basically the GM rolled to see how the NPCs would react to the party. That's kind of what the diplomacy roll in 3e could be used for, but I suspect isn't used by most folks. Conceptually, the idea went, that instead of the GM deciding how the NPCs approach the party, the dice do. In 3e, that could mean always making a diplomacy check for that initial NPC attitude. Thus, a low social party gets a more hostile response (thus penalizing parties who dump stat CHA). Right now, we only make a diplomacy role if the player is trying to actively manipulate the NPC. In many ways, thats what any of the social skills get used for. I'd never actively consider a PC doing a bluff, diplomacy or intimidate against another PC. Basically, I see the social skills being used to abjudicate whether the PCs can manipulate the game world (NPCs). anyway, just some thoughts this the topic of social skills has me pondering. [/QUOTE]
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Community
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*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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