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General Tabletop Discussion
*TTRPGs General
Are things like Intimidate/Bluff/Diplomacy too easy?
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<blockquote data-quote="Janx" data-source="post: 5616686" data-attributes="member: 8835"><p>what i find ironic, is this thread has plowed on for 330+ posts and only now to do we get to the crux that "is [social skills] too easy" and how the math rules make it so.</p><p></p><p>I suspect that if the numbers didn't scale up so high with stacking modifiers, the original DC guidelines would have matched expected outcomes, and people's interpretations of the actual rules for the skills wouldn't matter.</p><p></p><p>Basically, Hussar saying if you win the Bluff check against the gate guard, then you get IN is OK when your chances of actually winning are not so lopsided that PCs are geting away with ridiculous things.</p><p></p><p>When the rules let you easily swing a +40 at a bluff check vs a DC40, then I can see yet another reason why you'd disagree with Hussar's interpretation of what a Successful Bluff should be able to do.</p></blockquote><p></p>
[QUOTE="Janx, post: 5616686, member: 8835"] what i find ironic, is this thread has plowed on for 330+ posts and only now to do we get to the crux that "is [social skills] too easy" and how the math rules make it so. I suspect that if the numbers didn't scale up so high with stacking modifiers, the original DC guidelines would have matched expected outcomes, and people's interpretations of the actual rules for the skills wouldn't matter. Basically, Hussar saying if you win the Bluff check against the gate guard, then you get IN is OK when your chances of actually winning are not so lopsided that PCs are geting away with ridiculous things. When the rules let you easily swing a +40 at a bluff check vs a DC40, then I can see yet another reason why you'd disagree with Hussar's interpretation of what a Successful Bluff should be able to do. [/QUOTE]
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Community
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Are things like Intimidate/Bluff/Diplomacy too easy?
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