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<blockquote data-quote="Wiseblood" data-source="post: 5723713" data-attributes="member: 42437"><p>Are three saving throws enough?</p><p>They've worked ok. What came before worked too. More categories would be satisfying to me, I think. Most classes in 3.5, PF and 4e make it through their careers with 66% of their saving throws being kind of crappy and a mere 33% of them being decent.</p><p> </p><p> I am certainly not Implying we should have six saves and 66% of them suck too. What I think would be more fun would have formulaic advancement over a class based array. Similar to older editions but without the overlapping categories.</p><p> </p><p>What I would propose is six saves.</p><p> </p><p>Two groups of three. One group Physical and one group Mental.</p><p>Within each group there are three categories Resistance, Endurance and Avoidance. Each could be tied to an ability score.</p><p> </p><p>Physical Resistance = Strength</p><p>Physical Endurance = Constitution</p><p>Physical Avoidance = Dexterity</p><p>Mental Resistance = Willpower</p><p>Mental Endurance = Charisma</p><p>Mental Avoidance = Intelligence</p><p> </p><p>Seeing it layed out it looks boring and bland to me. ( perhaps it's the labels, just not as catchy as Breath Weapon) What do you folks think?</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5723713, member: 42437"] Are three saving throws enough? They've worked ok. What came before worked too. More categories would be satisfying to me, I think. Most classes in 3.5, PF and 4e make it through their careers with 66% of their saving throws being kind of crappy and a mere 33% of them being decent. I am certainly not Implying we should have six saves and 66% of them suck too. What I think would be more fun would have formulaic advancement over a class based array. Similar to older editions but without the overlapping categories. What I would propose is six saves. Two groups of three. One group Physical and one group Mental. Within each group there are three categories Resistance, Endurance and Avoidance. Each could be tied to an ability score. Physical Resistance = Strength Physical Endurance = Constitution Physical Avoidance = Dexterity Mental Resistance = Willpower Mental Endurance = Charisma Mental Avoidance = Intelligence Seeing it layed out it looks boring and bland to me. ( perhaps it's the labels, just not as catchy as Breath Weapon) What do you folks think? [/QUOTE]
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