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<blockquote data-quote="Wiseblood" data-source="post: 5723994" data-attributes="member: 42437"><p>[MENTION=40398]Tequila Sunrise[/MENTION]</p><p> </p><p>I must admit Endurance and Resistance are synonims but in my mind when writing it down I was picturing them a bit differently.</p><p> </p><p>Endurance was for situations where you had already been struck and were trying to prevent further harm.</p><p> </p><p>Endurance Constitution would be the defense against a wyverns sting.</p><p> </p><p>Endurance Charisma to defend against a ghoul's touch.</p><p> </p><p>Resistance was composed of an active opposition through action or willpower to prevent an effect.</p><p> </p><p>Resistance Strength to escape from Web or Entangle.</p><p> </p><p>Resistance Will to shake off the effects of charm person.</p><p> </p><p>I tend to diagree that it would be more complicated in play. 3.5, PF and 4E all list the defense that is used against a given attack. I'll also add a reminder that DC's are not intuitive either and need to be noted if they are not looked up.</p><p> </p><p>It would be more complicated to create new material.</p><p> </p><p>Like I have stated the three used have worked, logic holes appear. These holes are the inconsistencies that arise. When a common sense solution is presented by players it is completely ignored by the rules. This is when a DM steps in and either ignores common sense and sticks by the rules or adjudicates to include the revalation. I think that the three could use some help in some ways.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5723994, member: 42437"] [MENTION=40398]Tequila Sunrise[/MENTION] I must admit Endurance and Resistance are synonims but in my mind when writing it down I was picturing them a bit differently. Endurance was for situations where you had already been struck and were trying to prevent further harm. Endurance Constitution would be the defense against a wyverns sting. Endurance Charisma to defend against a ghoul's touch. Resistance was composed of an active opposition through action or willpower to prevent an effect. Resistance Strength to escape from Web or Entangle. Resistance Will to shake off the effects of charm person. I tend to diagree that it would be more complicated in play. 3.5, PF and 4E all list the defense that is used against a given attack. I'll also add a reminder that DC's are not intuitive either and need to be noted if they are not looked up. It would be more complicated to create new material. Like I have stated the three used have worked, logic holes appear. These holes are the inconsistencies that arise. When a common sense solution is presented by players it is completely ignored by the rules. This is when a DM steps in and either ignores common sense and sticks by the rules or adjudicates to include the revalation. I think that the three could use some help in some ways. [/QUOTE]
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