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<blockquote data-quote="Wiseblood" data-source="post: 5724249" data-attributes="member: 42437"><p>[MENTION=86876]Iron Wolf[/MENTION]</p><p> </p><p>Charisma for a number of reasons.</p><p>*Paladins get save bonuses because of charisma...have you ever asked why?</p><p>*Charisma needs love too.</p><p>*The hit has already been sustained your character needs to get through the debilitating paralysis. It is not caused by venom or by spinal injury. I would attribute it to supernatural forces. Charisma makes as much sense as fortitude or willpower in my opinion.</p><p> </p><p> </p><p>I should have been clearer. Perhaps this is more succinct.</p><p> </p><p> </p><p><em>"Resistance was composed of an active opposition through<strong> physical</strong> action or willpower to prevent an effect.</em></p><p> </p><p> </p><p>The strength check listed was the one of the few that I felt strengthened my side. For instance the reflex save is something you have already failed if you are making strength checks. You are expending an action to break an effect. In 3e action economy is one of the most critical considerations. I do not recall the DC for such a strength check but it is safe to say it is high. It being an ongoing area effect, and you are in the area, does it make as much sense that you can dodge it?</p><p> </p><p> </p><p> </p><p>It's true these things can be resolved by rules as written. I have said before, they've worked so far. This is a matter of taste. I would prefer for mechanics with more continuity. Hopefully that makes sense.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5724249, member: 42437"] [MENTION=86876]Iron Wolf[/MENTION] Charisma for a number of reasons. *Paladins get save bonuses because of charisma...have you ever asked why? *Charisma needs love too. *The hit has already been sustained your character needs to get through the debilitating paralysis. It is not caused by venom or by spinal injury. I would attribute it to supernatural forces. Charisma makes as much sense as fortitude or willpower in my opinion. I should have been clearer. Perhaps this is more succinct. [I]"Resistance was composed of an active opposition through[B] physical[/B] action or willpower to prevent an effect.[/I] The strength check listed was the one of the few that I felt strengthened my side. For instance the reflex save is something you have already failed if you are making strength checks. You are expending an action to break an effect. In 3e action economy is one of the most critical considerations. I do not recall the DC for such a strength check but it is safe to say it is high. It being an ongoing area effect, and you are in the area, does it make as much sense that you can dodge it? It's true these things can be resolved by rules as written. I have said before, they've worked so far. This is a matter of taste. I would prefer for mechanics with more continuity. Hopefully that makes sense. [/QUOTE]
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