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General Tabletop Discussion
*TTRPGs General
Are TTRPGs Even a "Good" Hobby?
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<blockquote data-quote="Cadence" data-source="post: 9361137" data-attributes="member: 6701124"><p>Are you involved in the hobby, invested in the hobby, or obsessed with the hobby? It feels like category three is a bad place to be for long with anything. I wonder if a lot of people bounce from A to B depending on how they are feeling it. I have plenty of hobbies that sit dormant for a while and then come back when the time is right. </p><p></p><p>Just in general - if anyone is to a point where there is a hobby they can't stop doing - but don't enjoy, and feel angstful about taking a break, and have been being worn down by this feeling... in all seriousness I think talking to professional counselors should be more common. In many communities there are some that have a limited number of sessions for a reduced price based on ability to pay. For those in college, many colleges have free counselors. Addictions and bad relationships with things besides people are things.</p><p></p><p>I think there is a difference between TTRPGing as a hobby and, say, D&Ding as a hobby. Just like there is a difference between being a Board Gamer and just liking a couple board games, or being a card player but only really liking bridge. You don't have to like all of it.</p><p></p><p></p><p></p><p>I don't know why anyone would hang out with such people in any hobby.</p><p> </p><p></p><p></p><p>I am comfortable running D&D. I am uncomfortable running things that are after, say, the 1960s, unless it is like post-apocalyptical sci-fantasy. (It's the communications, forensics, and google-esque knowledge acquisition changes that throw me).</p><p></p><p>I am happy playing a wide variety of games if the DM sounds interested and like it might go somewhere. I have not really enjoyed games that expect me to do world crafting as a player during game time. (I am still not happy with montages in 13th Age, for example).</p><p></p><p>As far as being happy with a system, I have never met one I couldn't find things to tweak. </p><p></p><p>For budget, I typically don't buy tons of books and make my own stuff (often not as much prep as I'd like and wing it instead).</p><p></p><p></p><p></p><p>From what others have posted about other online communities, I think there are lots of fandoms that put the fanatic in fan (in a bad way).</p><p></p><p></p><p></p><p></p><p>I don't know if there is a shortcut if you and your players want the fixed world to explore where the DM doesn't alter or make-up stuff on the fly.</p><p></p><p>If the players complain then it seems like that game is a thing not to do with them.</p></blockquote><p></p>
[QUOTE="Cadence, post: 9361137, member: 6701124"] Are you involved in the hobby, invested in the hobby, or obsessed with the hobby? It feels like category three is a bad place to be for long with anything. I wonder if a lot of people bounce from A to B depending on how they are feeling it. I have plenty of hobbies that sit dormant for a while and then come back when the time is right. Just in general - if anyone is to a point where there is a hobby they can't stop doing - but don't enjoy, and feel angstful about taking a break, and have been being worn down by this feeling... in all seriousness I think talking to professional counselors should be more common. In many communities there are some that have a limited number of sessions for a reduced price based on ability to pay. For those in college, many colleges have free counselors. Addictions and bad relationships with things besides people are things. I think there is a difference between TTRPGing as a hobby and, say, D&Ding as a hobby. Just like there is a difference between being a Board Gamer and just liking a couple board games, or being a card player but only really liking bridge. You don't have to like all of it. I don't know why anyone would hang out with such people in any hobby. I am comfortable running D&D. I am uncomfortable running things that are after, say, the 1960s, unless it is like post-apocalyptical sci-fantasy. (It's the communications, forensics, and google-esque knowledge acquisition changes that throw me). I am happy playing a wide variety of games if the DM sounds interested and like it might go somewhere. I have not really enjoyed games that expect me to do world crafting as a player during game time. (I am still not happy with montages in 13th Age, for example). As far as being happy with a system, I have never met one I couldn't find things to tweak. For budget, I typically don't buy tons of books and make my own stuff (often not as much prep as I'd like and wing it instead). From what others have posted about other online communities, I think there are lots of fandoms that put the fanatic in fan (in a bad way). I don't know if there is a shortcut if you and your players want the fixed world to explore where the DM doesn't alter or make-up stuff on the fly. If the players complain then it seems like that game is a thing not to do with them. [/QUOTE]
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