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Community
General Tabletop Discussion
*TTRPGs General
Are TTRPGs Even a "Good" Hobby?
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<blockquote data-quote="Argyle King" data-source="post: 9361274" data-attributes="member: 58416"><p>For me, I find that rpgs are a great hobby. It is also one of the very few activities left that encourages interacting with people face-to-face, rather than being glued to a screen.</p><p></p><p>I. I feel as though most of these concerns can be addressed through communication. What are the GM's expectations from the players for an upcoming game; what experience or gameplay style do the players prefer that the GM provide? How is out-of-game conflict handled by the group? Etc.</p><p></p><p>II. Communication applies here as well. I would add that, for me personally, one of the systems I play the most is built to accommodate multiple genres. Between various editions of D&D, GURPS, and Edge of the Empire, I feel knowledgeable enough about those systems to teach them to other people if need be. Books do sometimes get pricey, but I don't feel they are overly so and ttrpgs as a hobby still tend toward being cheaper than many other forms of entertainment. Sidenote: a pencil and cheap note cards work just as well as "official" character sheets or whatever else YouTube influencers may be pushing. </p><p></p><p>III. Yes; not usually but sometimes; take time to sort the good from the bad while remembering that conflict can create adventure; I'm not exactly sure what that means; yes; yes; and it varies.</p><p></p><p>IV. Prep styles vary. What works best for you? Have you spent time figuring out what you enjoy best and what your usual group enjoys? Even if you don't use a concept, save it because the prep that was not used this session may be the audible you need at some later time. </p><p></p><p>In the end, the most important question is this: are you having fun?</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9361274, member: 58416"] For me, I find that rpgs are a great hobby. It is also one of the very few activities left that encourages interacting with people face-to-face, rather than being glued to a screen. I. I feel as though most of these concerns can be addressed through communication. What are the GM's expectations from the players for an upcoming game; what experience or gameplay style do the players prefer that the GM provide? How is out-of-game conflict handled by the group? Etc. II. Communication applies here as well. I would add that, for me personally, one of the systems I play the most is built to accommodate multiple genres. Between various editions of D&D, GURPS, and Edge of the Empire, I feel knowledgeable enough about those systems to teach them to other people if need be. Books do sometimes get pricey, but I don't feel they are overly so and ttrpgs as a hobby still tend toward being cheaper than many other forms of entertainment. Sidenote: a pencil and cheap note cards work just as well as "official" character sheets or whatever else YouTube influencers may be pushing. III. Yes; not usually but sometimes; take time to sort the good from the bad while remembering that conflict can create adventure; I'm not exactly sure what that means; yes; yes; and it varies. IV. Prep styles vary. What works best for you? Have you spent time figuring out what you enjoy best and what your usual group enjoys? Even if you don't use a concept, save it because the prep that was not used this session may be the audible you need at some later time. In the end, the most important question is this: are you having fun? [/QUOTE]
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Are TTRPGs Even a "Good" Hobby?
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