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Are TTRPGs Even a "Good" Hobby?
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<blockquote data-quote="GuardianLurker" data-source="post: 9361284" data-attributes="member: 786"><p>a1) Nope. Not anymore.</p><p>a2) I got better. No really, if you're thinking like this - especially WRT to Section 1, break those habits. Get help if you need to. It's not a healthy place to be. Hopefully, it's just a case of GM burnout. In that case, all you'll need to do is be a player for a while.</p><p></p><p></p><p>b (most of them): If the players and I are having fun (which may or may not include actually playing the game) then all is good. A few less fun sessions are allowed, every now and then; it's only really a problem when it's the norm.</p><p></p><p>b (all of them): If there issues with any of these preventing fun, fix them. This is the number one category of GM advice, none of these are new (or unusual) problems, so the advice (in multiple flavors) is out there. Find the right advice for you, and apply it.</p><p></p><p></p><p>c) These are generally more amenable to negotiation. Note that some are indicative of GM burnout - if that's where you are, stop GM'ing for a little bit. You don't have to stop playing, just do something else. Also, finding groups can be problematic, and you might have to just hover in the LFG forums (of wherever) AND get lucky.</p><p></p><p>Keep in mind as well, that for some groups the negotiated answer is "No". For instance, my current group is not one I'd ever want to play Amber Diceless with. Or V:tM. And most narrative games would be a bad fit for them as well. But that's OK, they and I have been having a good time in our PF2e campaign, and in the 5e campagin before that.</p><p></p><p>d1) Yes.</p><p>d2) No, at least not beyond the "we've stopped making the game". At least, not as hobbyists. As professionals in the same space, the answer might be different.</p><p>d3) Don't engage in chrono-snobbery. Also, problematic content is only a problem if you use it in YOUR game. So if you think its going to be a problem, don't use it.</p><p>d4) [No trolls please]</p><p>d5) No. I suppose the fishing pros might care about rod composition and line tensions, and standardizing them. And, of course, poseurs pose. But your typical hobbyist fisherman? No.</p><p>d6) No, not really. It's just that the ones that do are REALLY, REALLY, LOUD. And unfortunately, often drown out the more moderate/polite/reasonable people. Did I mention that the rare offenders are <strong><em><span style="font-size: 26px">LOUD?</span></em></strong></p><p>d7) Many yes. Some no. Video game forums, for instance, are notorious for suffering many of the same issues. And then, there's always /b/-chan.</p><p></p><p></p><p>e) These are ALL definitely GM burnout issues. And yes, there may exist shortcuts - both Sly Flourish/TheLazyGM and The Alexandrian have good advice on these issues. Like all advice, YMMV. Frankly, this is the second largest category for GM advice. I've given two sources, but there are many, many, more out there. A lot of the YouTube RPG channels will address these, often only on occassion, but just as frequently as their main subject matter.</p><p></p><p>f) If this was intended to be a general conversation starter, I think you're in the wrong forums. All of these issues have been addressed many, many, times. To the point that I suspect that some people could generate a response like Stack Overflow: "Your question is too general, or has been answered before. This THREAD may have already answered your questsions."</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9361284, member: 786"] a1) Nope. Not anymore. a2) I got better. No really, if you're thinking like this - especially WRT to Section 1, break those habits. Get help if you need to. It's not a healthy place to be. Hopefully, it's just a case of GM burnout. In that case, all you'll need to do is be a player for a while. b (most of them): If the players and I are having fun (which may or may not include actually playing the game) then all is good. A few less fun sessions are allowed, every now and then; it's only really a problem when it's the norm. b (all of them): If there issues with any of these preventing fun, fix them. This is the number one category of GM advice, none of these are new (or unusual) problems, so the advice (in multiple flavors) is out there. Find the right advice for you, and apply it. c) These are generally more amenable to negotiation. Note that some are indicative of GM burnout - if that's where you are, stop GM'ing for a little bit. You don't have to stop playing, just do something else. Also, finding groups can be problematic, and you might have to just hover in the LFG forums (of wherever) AND get lucky. Keep in mind as well, that for some groups the negotiated answer is "No". For instance, my current group is not one I'd ever want to play Amber Diceless with. Or V:tM. And most narrative games would be a bad fit for them as well. But that's OK, they and I have been having a good time in our PF2e campaign, and in the 5e campagin before that. d1) Yes. d2) No, at least not beyond the "we've stopped making the game". At least, not as hobbyists. As professionals in the same space, the answer might be different. d3) Don't engage in chrono-snobbery. Also, problematic content is only a problem if you use it in YOUR game. So if you think its going to be a problem, don't use it. d4) [No trolls please] d5) No. I suppose the fishing pros might care about rod composition and line tensions, and standardizing them. And, of course, poseurs pose. But your typical hobbyist fisherman? No. d6) No, not really. It's just that the ones that do are REALLY, REALLY, LOUD. And unfortunately, often drown out the more moderate/polite/reasonable people. Did I mention that the rare offenders are [B][I][SIZE=7]LOUD?[/SIZE][/I][/B] d7) Many yes. Some no. Video game forums, for instance, are notorious for suffering many of the same issues. And then, there's always /b/-chan. e) These are ALL definitely GM burnout issues. And yes, there may exist shortcuts - both Sly Flourish/TheLazyGM and The Alexandrian have good advice on these issues. Like all advice, YMMV. Frankly, this is the second largest category for GM advice. I've given two sources, but there are many, many, more out there. A lot of the YouTube RPG channels will address these, often only on occassion, but just as frequently as their main subject matter. f) If this was intended to be a general conversation starter, I think you're in the wrong forums. All of these issues have been addressed many, many, times. To the point that I suspect that some people could generate a response like Stack Overflow: "Your question is too general, or has been answered before. This THREAD may have already answered your questsions." [/QUOTE]
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