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*TTRPGs General
Are TTRPGs Even a "Good" Hobby?
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<blockquote data-quote="GrimCo" data-source="post: 9363535" data-attributes="member: 7044462"><p>Exactly. You can't get tailor made out of box. It's like fitted shirt. You find one that fits best and then take it to the tailor for final fitting to your body.</p><p></p><p>Or he can just buff up characters. Give them more hp, better to hit, stronger weapons, easier opponents.</p><p></p><p>Agree. I ran very tactical combat heavy game using 5e. Had a group of wargamers who liked combat as a challenge. I like it too, we agreed it would be adversarial, as in, i would actively try to get them. I'm not really wargamer and generally like more casual fast and loose combats, but ok, why not(to be fair, i did spent 4 years as junior officer in mechanized infantry so i had some practical experience). There are good manuals on tactics on the internet. You can use them. Out comes grid, minis and scenarios. Terrain, cover, fields of fire, choke points, traps, pincer maneuvers, concentrated fire, whole shebang. They were 5 lv 5 characters, optimized for combat vs CR 1/2 human warriors without any special abilities. I just played them as very well trained and rehearsed small unit. After 4 encounters (none of which were deadly), they were almost tpk-ed. </p><p></p><p>Play monsters smart. Play them to make most of any advantage they can get. Go for the weakest opponents. Make monsters retreat, regroup, raise alarms, have backup incoming. </p><p></p><p></p><p>Yup. Chances of finding perfect game out of the box, that caters 100% to everyone's taste is close to 0.</p><p></p><p>Yes, make a list. Maybe we here can spitball some house rules to get that tailor made experience out of something that you already play.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9363535, member: 7044462"] Exactly. You can't get tailor made out of box. It's like fitted shirt. You find one that fits best and then take it to the tailor for final fitting to your body. Or he can just buff up characters. Give them more hp, better to hit, stronger weapons, easier opponents. Agree. I ran very tactical combat heavy game using 5e. Had a group of wargamers who liked combat as a challenge. I like it too, we agreed it would be adversarial, as in, i would actively try to get them. I'm not really wargamer and generally like more casual fast and loose combats, but ok, why not(to be fair, i did spent 4 years as junior officer in mechanized infantry so i had some practical experience). There are good manuals on tactics on the internet. You can use them. Out comes grid, minis and scenarios. Terrain, cover, fields of fire, choke points, traps, pincer maneuvers, concentrated fire, whole shebang. They were 5 lv 5 characters, optimized for combat vs CR 1/2 human warriors without any special abilities. I just played them as very well trained and rehearsed small unit. After 4 encounters (none of which were deadly), they were almost tpk-ed. Play monsters smart. Play them to make most of any advantage they can get. Go for the weakest opponents. Make monsters retreat, regroup, raise alarms, have backup incoming. Yup. Chances of finding perfect game out of the box, that caters 100% to everyone's taste is close to 0. Yes, make a list. Maybe we here can spitball some house rules to get that tailor made experience out of something that you already play. [/QUOTE]
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