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*TTRPGs General
Are TTRPGs Even a "Good" Hobby?
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<blockquote data-quote="Retreater" data-source="post: 9363537" data-attributes="member: 42040"><p> <ul> <li data-xf-list-type="ul">You can flank or otherwise help give a bonus to an ally.</li> <li data-xf-list-type="ul">You have more than 1 option of an attack you can do.</li> <li data-xf-list-type="ul">You won't drop in a single hit.</li> <li data-xf-list-type="ul">Everybody has basically the same number of actions they can try. (Like, people hate not having Bonus actions in 5e when other people can make extra moves, attacks, spells, etc.)</li> <li data-xf-list-type="ul">Some degree of character customization would be cool.</li> <li data-xf-list-type="ul">Can have more than 1-2 fights in a 3+ hour session with time for exploration and roleplaying.</li> <li data-xf-list-type="ul">Something that is easy enough for me to modify as GM (or has lots of supplemental adventure material to use.) </li> <li data-xf-list-type="ul">Personally, for me, I really dislike tracking multiple kinds of metacurrency. Just let the dice land where they may. I don't want to track Fortune, Fate, Hero, Luck Points, etc. (Maybe one is okay.)</li> <li data-xf-list-type="ul">Unified mechanics are good. Don't use like a d20 to attack, d% for some skills, d6 for other feats. (Looking at most OSR games.)</li> <li data-xf-list-type="ul">I feel like it might need more mechanical heft than something like Dungeon World - but maybe I'm wrong.</li> </ul></blockquote><p></p>
[QUOTE="Retreater, post: 9363537, member: 42040"] [LIST] [*]You can flank or otherwise help give a bonus to an ally. [*]You have more than 1 option of an attack you can do. [*]You won't drop in a single hit. [*]Everybody has basically the same number of actions they can try. (Like, people hate not having Bonus actions in 5e when other people can make extra moves, attacks, spells, etc.) [*]Some degree of character customization would be cool. [*]Can have more than 1-2 fights in a 3+ hour session with time for exploration and roleplaying. [*]Something that is easy enough for me to modify as GM (or has lots of supplemental adventure material to use.) [*]Personally, for me, I really dislike tracking multiple kinds of metacurrency. Just let the dice land where they may. I don't want to track Fortune, Fate, Hero, Luck Points, etc. (Maybe one is okay.) [*]Unified mechanics are good. Don't use like a d20 to attack, d% for some skills, d6 for other feats. (Looking at most OSR games.) [*]I feel like it might need more mechanical heft than something like Dungeon World - but maybe I'm wrong. [/LIST] [/QUOTE]
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