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<blockquote data-quote="aramis erak" data-source="post: 9363949" data-attributes="member: 6779310"><p>Humorous Sci-Fi: <em><u>Star Riders</u></em> (Ianus Games) same system, and sequel to, <em><u>Teenagers From Outer Space</u></em> (R Talsorian). very simplified version of Interlock (RTG, best known for being the core mechanics of Cyperpunk 2013, CP 2020, CP v3, CP Red, and one version of Usagi Yojimbō.)</p><p></p><p>Simple military sci fi: Deep7's <em><u>Star Legion</u></em>. This is an ultralight, with about 2 pages of rules and a buch of scenario ideas; the player-rules are the other half of the face of the character sheet. Note that Deep7 has a BUNCH of 1pg games, and has some 2 specific expansions to Star Legion, and over a dozen other quick-to-get-playing games using the same rules system... The only one I've used was Star Legion, tho' I bought a bunch as "just in case" games. Too light for my normal use, but simple enough to be a pickup game at a con.</p><p></p><p>There's <em><u>Warlock</u></em> (Fire Ruby Designs) which is the same genre as WFRP and Zweihänder... and it's Slightly less knock-off-of-40K, <em><u>Warpstar</u></em>. Simplified to less complex than Dragonbane, largely due to no feat-like features. Note that HP do climb, so it's also less deadly for experienced characters than DB.</p><p></p><p>I'll note that while Dragonbane is simpler than what you've been running, it's not that much simpler, and a whole lot more deadly.</p><p></p><p>Despite the size, any YZE game is simpler than D&D 5E or either PF edition. My favorites to date are <em><u>Alien</u></em> & <em><u>Twilight: 2000</u></em>.</p><p></p><p>2d20 system is fairly light; despite the learning curve. If you want the lightest version, <em><u>Captain's Log</u></em> is essentially <em><u>Star Trek Adventures Light</u></em>; it eliminates a lot of the dice pool manipulation (like 99% of it) and the panoply of talents. It also drops the damage/progress rolls. Which massively reduces the at-table complexity, since the exceptions-to-core design mode of talents is removed. Note that Captain's Log is intended as a solo-play, but there's literally nothing there that can't be done multiplayer. Plus, as a GMless game, the GM can be equally GM and player without being overly and overtly unfair.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9363949, member: 6779310"] Humorous Sci-Fi: [I][U]Star Riders[/U][/I] (Ianus Games) same system, and sequel to, [I][U]Teenagers From Outer Space[/U][/I] (R Talsorian). very simplified version of Interlock (RTG, best known for being the core mechanics of Cyperpunk 2013, CP 2020, CP v3, CP Red, and one version of Usagi Yojimbō.) Simple military sci fi: Deep7's [I][U]Star Legion[/U][/I]. This is an ultralight, with about 2 pages of rules and a buch of scenario ideas; the player-rules are the other half of the face of the character sheet. Note that Deep7 has a BUNCH of 1pg games, and has some 2 specific expansions to Star Legion, and over a dozen other quick-to-get-playing games using the same rules system... The only one I've used was Star Legion, tho' I bought a bunch as "just in case" games. Too light for my normal use, but simple enough to be a pickup game at a con. There's [I][U]Warlock[/U][/I] (Fire Ruby Designs) which is the same genre as WFRP and Zweihänder... and it's Slightly less knock-off-of-40K, [I][U]Warpstar[/U][/I]. Simplified to less complex than Dragonbane, largely due to no feat-like features. Note that HP do climb, so it's also less deadly for experienced characters than DB. I'll note that while Dragonbane is simpler than what you've been running, it's not that much simpler, and a whole lot more deadly. Despite the size, any YZE game is simpler than D&D 5E or either PF edition. My favorites to date are [I][U]Alien[/U][/I] & [I][U]Twilight: 2000[/U][/I]. 2d20 system is fairly light; despite the learning curve. If you want the lightest version, [I][U]Captain's Log[/U][/I] is essentially [I][U]Star Trek Adventures Light[/U][/I]; it eliminates a lot of the dice pool manipulation (like 99% of it) and the panoply of talents. It also drops the damage/progress rolls. Which massively reduces the at-table complexity, since the exceptions-to-core design mode of talents is removed. Note that Captain's Log is intended as a solo-play, but there's literally nothing there that can't be done multiplayer. Plus, as a GMless game, the GM can be equally GM and player without being overly and overtly unfair. Good luck! [/QUOTE]
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