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Are tumble Checks too easy?
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<blockquote data-quote="Felix" data-source="post: 1088116" data-attributes="member: 3929"><p>Isn't that one way of getting around the tumble problem? So would a Deeper Darkness (or whatever they call it in 3.5) suffice to thwart Tumble?</p><p></p><p>If these guys are just low level mooks, then who cares if the rogue tumbles past them? If they are an elite guard who doesn't let people past them, then have them ready actions: isn't that what they'd be trained to do?</p><p></p><p>And God forbid the wizard ever got attacked in melee.</p><p></p><p>But one thing confuses me: what is the difference between a "wizard" and "<strong>the wizard</strong>"? Is this a BBEG distinction? Do BBEG wizards not walk around with a quickened <em>Dimension Door</em> anymore? And if he isn't some high powered <strong>wizard</strong>, then who cares if he might get attacked by the rogue who goes first and makes one sneak attack? And like Grog said, why not use a bow?</p><p></p><p>One last thing: to attack the wizard even once and catch him flat footed (unless the rogue is the only one aware of the enemy, and acts alone in the suprise round), the rogue would have to be 15 feet (for medium size) and 10 feet (for small) from the wizard. Any more movement and the PC would be making a double move, and would forfeit all of his attacks for that round. What on earth is any wizard worth his salt doing that close to the enemy on the first round of combat?</p><p></p><p>Ambushed? Suprised? Cornered? The wizard deserves every bit of damage he gets. He's supposed to be the smart one. </p><p></p><p></p><p>But this is about Tumble, not SA. Like Pax said:</p><p> </p><p>So please completely disregard any refrences to SA. That's not the issue.</p><p></p><p>As we were saying: The BARD tumbles past the front line mooks and next to the wizard, who hasn't gone yet. I'm dying to hear what happens next, and how it breaks the game.</p></blockquote><p></p>
[QUOTE="Felix, post: 1088116, member: 3929"] Isn't that one way of getting around the tumble problem? So would a Deeper Darkness (or whatever they call it in 3.5) suffice to thwart Tumble? If these guys are just low level mooks, then who cares if the rogue tumbles past them? If they are an elite guard who doesn't let people past them, then have them ready actions: isn't that what they'd be trained to do? And God forbid the wizard ever got attacked in melee. But one thing confuses me: what is the difference between a "wizard" and "[b]the wizard[/b]"? Is this a BBEG distinction? Do BBEG wizards not walk around with a quickened [i]Dimension Door[/i] anymore? And if he isn't some high powered [b]wizard[/b], then who cares if he might get attacked by the rogue who goes first and makes one sneak attack? And like Grog said, why not use a bow? One last thing: to attack the wizard even once and catch him flat footed (unless the rogue is the only one aware of the enemy, and acts alone in the suprise round), the rogue would have to be 15 feet (for medium size) and 10 feet (for small) from the wizard. Any more movement and the PC would be making a double move, and would forfeit all of his attacks for that round. What on earth is any wizard worth his salt doing that close to the enemy on the first round of combat? Ambushed? Suprised? Cornered? The wizard deserves every bit of damage he gets. He's supposed to be the smart one. But this is about Tumble, not SA. Like Pax said: So please completely disregard any refrences to SA. That's not the issue. As we were saying: The BARD tumbles past the front line mooks and next to the wizard, who hasn't gone yet. I'm dying to hear what happens next, and how it breaks the game. [/QUOTE]
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Are tumble Checks too easy?
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