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Are tumble Checks too easy?
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<blockquote data-quote="Hypersmurf" data-source="post: 1090081" data-attributes="member: 1656"><p>No, you're not. You're making a roll to determine if <em>they</em> provoke an Attack of Opportunity. You're not doing anything, and you're not (yet) hoping to hit anyone.</p><p></p><p>Until the roll is resolved, you don't have the option of doing anything active, because it's not your turn.</p><p></p><p>If your roll beats theirs, then they have provoked an AoO. At <em>that</em> point - and not before - you have the option of doing something active.</p><p></p><p></p><p></p><p>So you know what your available options are. It doesn't matter whether you want to take the AoO or not - when they attempt to Tumble, there's an opposed roll (whether it be an opposed skill check, attack roll, ability check, saving throw, or whatever) to determine if <em>their action</em> - avoid provoking an AoO - was successful.</p><p></p><p></p><p></p><p>I wouldn't have had a problem with that.</p><p></p><p>An attack roll is "A roll to determine whether an attack hits" (glossary) or, if you prefer, "An attack roll represents your attempt to strike your opponent on your turn in a round" (combat section. Yet it's the mechanic we use to resist being disarmed.</p><p></p><p>I don't have any qualms about using a Reflex Save as the basis for determining "Was he quick enough to avoid giving me an opening?"</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1090081, member: 1656"] No, you're not. You're making a roll to determine if [i]they[/i] provoke an Attack of Opportunity. You're not doing anything, and you're not (yet) hoping to hit anyone. Until the roll is resolved, you don't have the option of doing anything active, because it's not your turn. If your roll beats theirs, then they have provoked an AoO. At [i]that[/i] point - and not before - you have the option of doing something active. So you know what your available options are. It doesn't matter whether you want to take the AoO or not - when they attempt to Tumble, there's an opposed roll (whether it be an opposed skill check, attack roll, ability check, saving throw, or whatever) to determine if [i]their action[/i] - avoid provoking an AoO - was successful. I wouldn't have had a problem with that. An attack roll is "A roll to determine whether an attack hits" (glossary) or, if you prefer, "An attack roll represents your attempt to strike your opponent on your turn in a round" (combat section. Yet it's the mechanic we use to resist being disarmed. I don't have any qualms about using a Reflex Save as the basis for determining "Was he quick enough to avoid giving me an opening?" -Hyp. [/QUOTE]
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Are tumble Checks too easy?
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