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Are tumble Checks too easy?
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<blockquote data-quote="Felix" data-source="post: 1094441" data-attributes="member: 3929"><p>Tumble scales to the difficulty of what you are doing: those modifiers I was talking about on the first page of this thread.</p><p></p><p>How about this. It is a Concentration DC of 16 to cast <em>Magic Missile</em> when you are standing right next to the Inkeeper's son. It is a Concentration DC of 16 to cast <em>Magic Missile</em> when you are standing next to the Huge Hulking Beast.</p><p></p><p>I don't for the life of me know <em>why</em> a wizard would want to be next to the Huge Hulking Beast when he casts that spell, but that's when you would cast defensively: when you would otherwise provoke a melee AoO.</p><p></p><p>If the wizard rolls a successful Concentration check of 16, no matter his level or the foe's level (not considering the feat), then the wizard will never incur an attack of opportunity for casting a first level spell next to a foe. The DC raises if he wants to cast a higher level spell: a 9th level spell concentration DC is 24.</p><p></p><p>The base DC for tumbling around one opponent is 15. No matter the tumbler or the foe, if a 15 is made, the tumbler will never incur an AoO. If he wants to tumble past two, the DC gets harder by +2, but we already know that. Here's what's fun: tumbling through Billy the Inkeeper's occupied square has a harder DC than the wizard casting Power Word: Kill right next to the Huge Hulking Monster.</p><p></p><p>So, Pax, tell me how Tumble is so unlike Concentration that it breaks the game. </p><p></p><p>And allow me to pre-empt you on Spellcasting Harrier; I believe that Feat is not in the Core rulebooks. I am sure if you looked you would find a similar feat that would allow you to make tumble checks harder when opponents try to tumble past you by granting you an AoO.</p></blockquote><p></p>
[QUOTE="Felix, post: 1094441, member: 3929"] Tumble scales to the difficulty of what you are doing: those modifiers I was talking about on the first page of this thread. How about this. It is a Concentration DC of 16 to cast [i]Magic Missile[/i] when you are standing right next to the Inkeeper's son. It is a Concentration DC of 16 to cast [i]Magic Missile[/i] when you are standing next to the Huge Hulking Beast. I don't for the life of me know [i]why[/i] a wizard would want to be next to the Huge Hulking Beast when he casts that spell, but that's when you would cast defensively: when you would otherwise provoke a melee AoO. If the wizard rolls a successful Concentration check of 16, no matter his level or the foe's level (not considering the feat), then the wizard will never incur an attack of opportunity for casting a first level spell next to a foe. The DC raises if he wants to cast a higher level spell: a 9th level spell concentration DC is 24. The base DC for tumbling around one opponent is 15. No matter the tumbler or the foe, if a 15 is made, the tumbler will never incur an AoO. If he wants to tumble past two, the DC gets harder by +2, but we already know that. Here's what's fun: tumbling through Billy the Inkeeper's occupied square has a harder DC than the wizard casting Power Word: Kill right next to the Huge Hulking Monster. So, Pax, tell me how Tumble is so unlike Concentration that it breaks the game. And allow me to pre-empt you on Spellcasting Harrier; I believe that Feat is not in the Core rulebooks. I am sure if you looked you would find a similar feat that would allow you to make tumble checks harder when opponents try to tumble past you by granting you an AoO. [/QUOTE]
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Are tumble Checks too easy?
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